Vehicle Export - Major Issues
by Byder · in Artist Corner · 12/13/2006 (4:27 am) · 3 replies
The torque DTS exporter is really giving me some major unstable type issues!
1) I will create all my Dummy objects for node placement on my vechicle, as soon as I select all and hit 'Quick Setup' it names all my objects with the suffix '2'! So basically all my hub0, hub1, hub2, hub3, cam, eye, etc! Become hub2, hub2, hub2, hub2, cam2, eye2. The mesh's also change names from 'Base Mesh' and 'Col-1' to 'Base Mesh2' and 'Col-2'
2) It is highly erratic iterms of its export in of collision meshes and visible meshs sometimes deciding to not export one entirely
3) I have never been able to once export the nodes!
Does anyone have any advice for glitches like this?
Thanks
1) I will create all my Dummy objects for node placement on my vechicle, as soon as I select all and hit 'Quick Setup' it names all my objects with the suffix '2'! So basically all my hub0, hub1, hub2, hub3, cam, eye, etc! Become hub2, hub2, hub2, hub2, cam2, eye2. The mesh's also change names from 'Base Mesh' and 'Col-1' to 'Base Mesh2' and 'Col-2'
2) It is highly erratic iterms of its export in of collision meshes and visible meshs sometimes deciding to not export one entirely
3) I have never been able to once export the nodes!
Does anyone have any advice for glitches like this?
Thanks
#2
I will look into this today to see if I can get it working. I was unaware the the collision mesh's also had to be convex?! Interesting. Excellent I will take that into consideration.
What exactly does the 'quick setup' button do? Does it simply create the 'base01' and 'start01' and bound objects?
Interesting! Thanks for your help Matt.
C
12/13/2006 (11:17 pm)
Thanks Matt,I will look into this today to see if I can get it working. I was unaware the the collision mesh's also had to be convex?! Interesting. Excellent I will take that into consideration.
What exactly does the 'quick setup' button do? Does it simply create the 'base01' and 'start01' and bound objects?
Interesting! Thanks for your help Matt.
C
#3
I lay the hierarchy out differently to that of the 'Quick Setups'! But its working.
Regards
C
12/15/2006 (5:26 am)
Yeah, got it going perfectly now! To put it simply, avoid that 'Quick Setup' Button.I lay the hierarchy out differently to that of the 'Quick Setups'! But its working.
Regards
C
Associate Matt Summers
Dark Industries
Ill look into the issue with "quick setup" adding detail sizes to all your nodes, that sounds like a bug. In the mean time you'll probably want to setup your vehicle scene manually or use quick setup before adding the nodes to the scene to prevent them from being renumbered by the quick setup function.
If you have problems with nodes exporting make sure that you are using a .cfg file and that all needed nodes are in the always export list.
Problems with mesh objects or collision meshes not exporting are usually caused by meshes not having detail numbers or having missing detail markers. Collision meshes not exporting is most likely caused by missing collision markers to improperly named collision meshes. Using the collision manager in the UI should help make sure that collision is setup correctly.
Also make sure that collision objects are convex.