Validation required for shape
by Amarnauth Sukhu · in General Discussion · 12/13/2006 (2:23 am) · 11 replies
Does anyone know how to fix this error:
validation required for shape:
Validation required for shape: starter2.fps/data/shapes/game_characters/skeleton/Skeleton_Fireball/skeleton_DTS.dts
Missing file: starter2.fps/data/shapes/game_characters/skeleton/Skeleton_HoldGun/skeleton_holdGun_def.cs!
Could not locate texture: starter2.fps/data/shapes/game_characters/player/base.lmale
Could not locate texture: starter2.fps/data/shapes/game_characters/player/base.lmale
ResourceObject::construct: NULL resource create function for 'unnamed'.
validation required for shape:
Validation required for shape: starter2.fps/data/shapes/game_characters/skeleton/Skeleton_Fireball/skeleton_DTS.dts
Missing file: starter2.fps/data/shapes/game_characters/skeleton/Skeleton_HoldGun/skeleton_holdGun_def.cs!
Could not locate texture: starter2.fps/data/shapes/game_characters/player/base.lmale
Could not locate texture: starter2.fps/data/shapes/game_characters/player/base.lmale
ResourceObject::construct: NULL resource create function for 'unnamed'.
About the author
#2
12/13/2006 (9:36 am)
I have the TSSConstructor that contains all the scquences.
#3
Are you actually having a problem with something showing up in game? If you are I would think that missing skeleton_holdGun_def.cs is the suspect.
Also, you don't need to create a second thread.
12/13/2006 (10:06 am)
Validation required is an error that shows up when the engine is expecting certain animations such as look, run, etc. and they're not being loaded in the TSSConstructor. This error really has no bearing over performance that I've ever seen, I consider it more of a warning, everything should still be working regardless of it.Are you actually having a problem with something showing up in game? If you are I would think that missing skeleton_holdGun_def.cs is the suspect.
Also, you don't need to create a second thread.
#4
12/13/2006 (11:40 am)
I am trying to connect to the other Player's servers. It then append this message to the screen with an ok option. so on the end, it closes the connection to the other player server. in single player mode, everything loads fine, but in multiplayer mode, i am having this problem.
#5
12/13/2006 (11:50 am)
I think I may have had that happen once in the past. I think there was a problem with the TSSConstructor. What does your TSSConstructor look like?
#6
Stub in a 8x8 texture of that name in the Data folder (Torque looks for textures from the data folder down, so if you place shared textures high up in the folder structure, it will be found for all shapes that require it). That will take care of it, it does belong to something belonging to the orc, and has to my knowledge never bee in the engine...its a very old bug(ish). Optionally, remove the offending DTS that uses it.
That not an error, its a warning, this means that the object in question has in its data block, "ComputeCRC = "True", setting it to false will make it be excluded from this check.
I believe it is used to make sure that the shape file on the client is the same as the one on the server.
That is an error, the path you have given in the exec(./something.cs) statement is either wrong, or the file doesn't exist in that location.
Truce.
12/13/2006 (11:51 am)
Could not locate texture: starter2.fps/data/shapes/game_characters/player/base.lmale
Stub in a 8x8 texture of that name in the Data folder (Torque looks for textures from the data folder down, so if you place shared textures high up in the folder structure, it will be found for all shapes that require it). That will take care of it, it does belong to something belonging to the orc, and has to my knowledge never bee in the engine...its a very old bug(ish). Optionally, remove the offending DTS that uses it.
Validation required for shape: starter2.fps/data/shapes/game_characters/skeleton/Skeleton_Fireball/skeleton_DTS.dts
That not an error, its a warning, this means that the object in question has in its data block, "ComputeCRC = "True", setting it to false will make it be excluded from this check.
I believe it is used to make sure that the shape file on the client is the same as the one on the server.
Missing file: starter2.fps/data/shapes/game_characters/skeleton/Skeleton_HoldGun/skeleton_holdGun_def.cs!
That is an error, the path you have given in the exec(./something.cs) statement is either wrong, or the file doesn't exist in that location.
Truce.
#7
12/13/2006 (12:30 pm)
I am trying to connect to the other Player's servers. It then append this message to the screen with an ok option. so on the end, it closes the connection to the other player server. in single player mode, everything loads fine, but in multiplayer mode, i am having this problem.
#8
12/13/2006 (12:35 pm)
Ok. Thanks guys
#9
Edit: Doh. Allyn already said it was an error. Oh well :)
12/13/2006 (12:49 pm)
"Validation required" is not an error. It should (to my knowledge) come up as soon as a resource is loaded that needs to be CRC'd across the connection.Edit: Doh. Allyn already said it was an error. Oh well :)
#10
12/13/2006 (1:03 pm)
That what i said, but with more words =)
#11
12/13/2006 (5:24 pm)
I found the problem, you guys were right. One of my models were faulty.
Torque Owner Rex
BrokeAss Games
...perhaps in the first question: I want to say you're missing a TSSConstructor script that will load sequences into a dts shape.