GuiTheoraCtrl & 1.5
by CdnGater · in Torque Game Engine · 12/12/2006 (5:48 pm) · 0 replies
Dunno if anyone has tried running the GuiTheoraCtrl in 1.5, but I found that it didn't work. It keeped shutting down before it even played. I traced it to the following code
I found that if you swap the two bottom processes, the GuiTheoraCtrl works as before as it should
Anyway, try it if you find the control does not work for you, this fixed it for me.
DemoGame::Main
while(Game->isRunning())
{
PROFILE_START(MainLoop);
PROFILE_START(JournalMain);
Game->journalProcess();
PROFILE_END();
PROFILE_START(NetProcessMain);
Net::process(); // read in all events
PROFILE_END();
PROFILE_START(PlatformProcessMain);
Platform::process(); // keys, etc.
PROFILE_END();
PROFILE_START(TelconsoleProcessMain);
TelConsole->process();
PROFILE_END();
PROFILE_START(TelDebuggerProcessMain);
TelDebugger->process();
PROFILE_END();
PROFILE_START(TimeManagerProcessMain);
TimeManager::process(); // guaranteed to produce an event
PROFILE_END();
PROFILE_START(GameProcessEvents);
Game->processEvents(); // process all non-sim posted events.
PROFILE_END();
PROFILE_END();
}I found that if you swap the two bottom processes, the GuiTheoraCtrl works as before as it should
DemoGame::Main
while(Game->isRunning())
{
PROFILE_START(MainLoop);
PROFILE_START(JournalMain);
Game->journalProcess();
PROFILE_END();
PROFILE_START(NetProcessMain);
Net::process(); // read in all events
PROFILE_END();
PROFILE_START(PlatformProcessMain);
Platform::process(); // keys, etc.
PROFILE_END();
PROFILE_START(TelconsoleProcessMain);
TelConsole->process();
PROFILE_END();
PROFILE_START(TelDebuggerProcessMain);
TelDebugger->process();
PROFILE_END();
[b]
PROFILE_START(GameProcessEvents);
Game->processEvents(); // process all non-sim posted events.
PROFILE_END();
PROFILE_START(TimeManagerProcessMain);
TimeManager::process(); // guaranteed to produce an event
PROFILE_END();
[/b]
PROFILE_END();
}Anyway, try it if you find the control does not work for you, this fixed it for me.