DTS/DIF problem: mesh going-through?
by OQ Gamer · in Game Design and Creative Issues · 12/11/2006 (11:20 pm) · 0 replies
Hi all,
I created a DIF track, it doesn't have any concave geometries nor holes on it.
I created a DTS car as well, checked its collision object and made it slightly larger than the car object itself.
When I tested the car to run on the track, if the velocity is high, then sometimes its body part gets stuck (going-through) inside the track.
In the Vehicle datablock of car.cs, I also tried this script commands:
massCenter = "0 -0.5 0";
density = 1000;
But it didn't work.
Any solution to this problem?
Thanks again,
O. Newman
I created a DIF track, it doesn't have any concave geometries nor holes on it.
I created a DTS car as well, checked its collision object and made it slightly larger than the car object itself.
When I tested the car to run on the track, if the velocity is high, then sometimes its body part gets stuck (going-through) inside the track.
In the Vehicle datablock of car.cs, I also tried this script commands:
massCenter = "0 -0.5 0";
density = 1000;
But it didn't work.
Any solution to this problem?
Thanks again,
O. Newman
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