A simple flying vehicle.
by Okashira · in General Discussion · 12/11/2006 (6:59 pm) · 1 replies
Alright,
I am relatively new to making things from scratch with TGE, though I have quite a bit of experience modding the different examples. Now I am ready to make my own game, though I need someone to help me out-
Can someone please just give me(or link me to) a simple walkthrough to setting up a flying vehicle in Milkshape 3d then getting it to work in TGE?
I would appreciate it VERY much.
Thank you,
Okashira
I am relatively new to making things from scratch with TGE, though I have quite a bit of experience modding the different examples. Now I am ready to make my own game, though I need someone to help me out-
Can someone please just give me(or link me to) a simple walkthrough to setting up a flying vehicle in Milkshape 3d then getting it to work in TGE?
I would appreciate it VERY much.
Thank you,
Okashira
About the author
Torque Owner Badguy
have you built any simple objects in milkshape yet?
if you can export a simple shape, then you are most of the way to a vehicle.
only the seat nodes are required.
and I am sure it will still default to center if no node is present.
in short, you should be able to load one of your simple shapes as a flying vehicle.
as for all the rest of the wizzbang features.
I have not configured a milkshape model so I don't know what is supported.
(contrails, animations ...)
but to get started simply use the shapes you have and load them as an air vehicle.
that will get you started.
then place your seat nodes if you have more than one.
if you read on tdn there is a nice node doc, covers all you need to know about the nodes.
don't have any more information about it, but this should be enough to get an air vehicle started of your own.