Game Development Community

DTS object exports, does not show up in torque

by Wayne Adams · in Artist Corner · 12/11/2006 (12:53 pm) · 2 replies

Hey guys, I didn't backread very well, so this may be an old problem with a quick fix.

I finally got something to export out of max to dts, but in the torque engine all I can see is the bounding box for said object, the object doesn't show up at all.

My textures are in the folder with the model.

I ran the max2dts exporter and compared my steps to those of the tutorial online for exporting.

The bounding box is correct in size, so I know the model data has been somewhat exported, it's just a matter of having it show up now.

Anything you guys can suggest would be appreciated.
Thanks

Wayne

#1
12/11/2006 (7:20 pm)
I'd check the detail numbers on your meshes/detail markers. No visible mesh usually means that a mesh is numbered differently than your detail marker.
#2
01/21/2007 (7:55 pm)
Make sure that 'col-1' and 'collision-1' are named correclty. Max was making putting an underscore instead of a hyphen when I changed the name anywhere but on the name field on the side panel.