Game Development Community

FYI: Deployment

by Alienforce · in Torque X 3D · 12/11/2006 (12:15 pm) · 1 replies

If anyone should get this kind of error on 360 deployment

"Error 1 The connection timed out before reaching host. Make sure that host is connected on your local subnet and waiting for a connection. "

This is likely the solution you are looking for :)

" know you've heard this already, but the one thing you want to be super-sure about is the connection key. Make certain that you've transcribed it exactly onto your computer. Watch out for letters and numbers that look similar, like I and 1, or S and 5, especially if you have a non-HD resolution. (We did make sure that 0 and O don't make any difference, though, since they confused everyone!)

After transcribing the key, be sure to accept it on the Xbox 360, and set the new key to be the default on the PC side."

And one last thing..... Its impossible to ping a 360 so there is no need for wasting time on that when debugging your network :)

#1
12/11/2006 (12:27 pm)
Yeah, watch out for 1 and I in the key, and 0 and O. I just keep regenerating keys until I get one that doesn't have these values.

Another thing to watch our for. Your pc and your xbox must be on the same subnet. This only matters if you happen to have two dhcp servers on your network that are dispensing different local IP ranges (like 10.1.0.0 in one case and 192.168.0.0 in another), and your xbox and pc are on different networks. We actually have this situation in the GG office and it occasionally bites us (last time was this morning).

So does TX actually deploy for you now?