Game Development Community

When to use .dts and when to use .dif ?

by Jarrod Roberson · in Torque Game Engine · 05/30/2002 (9:33 pm) · 0 replies

Other than the obvious benefits of animation capaabilites of a .dts, and the ability to enter a .dif, when would you use one or the other if you did not need to enter a building, and it did not animate.

Like static placment of items like rocks, sandbags and other items, is there some kind of performance reasoning to use one over the other.

I know that a .dts can give you WAY more detail, and the .dif has automatic collision detection.

Just wondering?