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Layering textures?

by Kiwi Leetdancer · in Game Design and Creative Issues · 12/10/2006 (8:23 pm) · 6 replies

Is it possible in torque to layer skins over a 3D character?

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  • #1
    12/10/2006 (8:26 pm)
    More than 1? I don't think so, not without some engine changes.
    #2
    12/10/2006 (10:26 pm)
    So without modification, changes of clothes would require a complete new skin made for each model? I was hoping a pants change could be done as just swapping the texture (with the avatar having a "perma" skin texture underneath it.)
    #3
    12/10/2006 (10:41 pm)
    There are at least 3 Resource on this website that allow you to modify DTS textures, but you will need to edit the SDK. Try the search function with a key word as simple as 'skin'...
    #4
    01/05/2007 (8:05 am)
    May not be of much use, but an IFL sequence maybe? Similar to the switching of brake lights on a car? Just would need to be triggered by the code
    #5
    01/05/2007 (9:23 am)
    Kiwi -
    you can switch the textures used on a DTS object in stock TGE. use the "setSkinName" command.
    this is covered in the book "the game programmer's guide to torque" on page 161.

    however, as Allyn and Caylo alluded to, if you want to change say the texture of the pants and the texture of the shirt *independently*, you will need to modify the engine with this resource.
    #6
    01/05/2007 (9:36 am)
    Skinning is easy, and already supported, (AKA swapping textures) but you asked if models can have texture layers, witch, it cant, with out changes.