TSE compiled and ready to go
by mb · in Torque Game Engine Advanced · 12/10/2006 (2:20 pm) · 6 replies
Does anyone have a working version or can create a working version of TSE for visual Studio 2005 Express? I can't get it to compile without hundreds of errors. I know some of you have gotten it to compile, can you please send me a working version?? I've been messing with it for at least a month now and I'm fed up.
Torque Shader Engine - 387 error(s), 6 warning(s)
Torque Shader Engine - 387 error(s), 6 warning(s)
#2
12/10/2006 (8:43 pm)
Post some of the errors. i downloaded it last Thursday and have it compiling w/vs2005.
#3
Ill post some here, but go here for full log: rafb.net/paste/results/YRieos10.html
12/11/2006 (2:27 pm)
Cool maybe you can help me :D Ill post some here, but go here for full log: rafb.net/paste/results/YRieos10.html
e:\Torque\tse\engine\game/shapeBase.h(58) : error C2504: 'SceneRenderImage' : base class undefined
e:\Torque\tse\engine\game/fx/fxLight.h(189) : error C2061: syntax error : identifier 'RenderInst'
e:\Torque\tse\engine\lightingSystem/sgLightObject.h(154) : error C2061: syntax error : identifier 'RenderInst'
e:\torque\tse\engine\lightingsystem\volLight.h(78) : error C2061: syntax error : identifier 'RenderInst'
..\engine\lightingSystem\volLight.cc(407) : error C2065: 'RenderInst' : undeclared identifier
..\engine\lightingSystem\volLight.cc(407) : error C2065: 'ri' : undeclared identifier
..\engine\lightingSystem\volLight.cc(407) : error C2065: 'gRenderInstManager' : undeclared identifier
..\engine\lightingSystem\volLight.cc(407) : error C2228: left of '.allocInst' must have class/struct/union
type is ''unknown-type''
..\engine\lightingSystem\volLight.cc(408) : error C2227: left of '->obj' must point to class/struct/union/generic type
type is ''unknown-type''
..\engine\lightingSystem\volLight.cc(409) : error C2227: left of '->state' must point to class/struct/union/generic type
type is ''unknown-type''
..\engine\lightingSystem\volLight.cc(410) : error C2227: left of '->type' must point to class/struct/union/generic type
type is ''unknown-type''
..\engine\lightingSystem\volLight.cc(410) : error C2653: 'RenderInstManager' : is not a class or namespace name
..\engine\lightingSystem\volLight.cc(410) : error C2065: 'RIT_ObjectTranslucent' : undeclared identifier
..\engine\lightingSystem\volLight.cc(411) : error C2227: left of '->translucent' must point to class/struct/union/generic type
type is ''unknown-type''
..\engine\lightingSystem\volLight.cc(412) : error C2227: left of '->calcSortPoint' must point to class/struct/union/generic type
type is ''unknown-type''
..\engine\lightingSystem\volLight.cc(413) : error C2228: left of '.addInst' must have class/struct/union
type is ''unknown-type''
..\engine\lightingSystem\volLight.cc(419) : error C2061: syntax error : identifier 'RenderInst'
sgObjectBasedProjector.cc
e:\Torque\tse\engine\game/shapeBase.h(373) : see declaration of 'ShapeBaseData'
..\engine\lightingSystem\sgObjectBasedProjector.cc(155) : error C2039: 'shadowCanMove' : is not a member of 'ShapeBaseData'
e:\Torque\tse\engine\game/shapeBase.h(373) : see declaration of 'ShapeBaseData'
..\engine\lightingSystem\sgObjectBasedProjector.cc(156) : error C2039: 'shadowCanAnimate' : is not a member of 'ShapeBaseData'
e:\Torque\tse\engine\game/shapeBase.h(373) : see declaration of 'ShapeBaseData'
..\engine\lightingSystem\sgObjectBasedProjector.cc(157) : error C2039: 'shadowAnimationFrameSkip' : is not a member of 'ShapeBaseData'
e:\Torque\tse\engine\game/shapeBase.h(373) : see declaration of 'ShapeBaseData'
..\engine\lightingSystem\sgObjectBasedProjector.cc(158) : error C2039: 'shadowMaxVisibleDistance' : is not a member of 'ShapeBaseData'
e:\Torque\tse\engine\game/shapeBase.h(373) : see declaration of 'ShapeBaseData'
..\engine\lightingSystem\sgObjectBasedProjector.cc(159) : error C2039: 'shadowBias' : is not a member of 'ShapeBaseData'
e:\Torque\tse\engine\game/shapeBase.h(373) : see declaration of 'ShapeBaseData'
..\engine\lightingSystem\sgObjectBasedProjector.cc(161) : error C2039: 'shadowSelfShadow' : is not a member of 'ShapeBaseData'
e:\Torque\tse\engine\game/shapeBase.h(373) : see declaration of 'ShapeBaseData'
..\engine\lightingSystem\sgObjectBasedProjector.cc(162) : error C2039: 'shadowSize' : is not a member of 'ShapeBaseData'
e:\Torque\tse\engine\game/shapeBase.h(373) : see declaration of 'ShapeBaseData'
..\engine\lightingSystem\sgObjectBasedProjector.cc(163) : error C2039: 'shadowProjectionDistance' : is not a member of 'ShapeBaseData'
e:\Torque\tse\engine\game/shapeBase.h(373) : see declaration of 'ShapeBaseData'
..\engine\lightingSystem\sgObjectBasedProjector.cc(164) : error C2039: 'shadowSphereAdjust' : is not a member of 'ShapeBaseData'
e:\Torque\tse\engine\game/shapeBase.h(373) : see declaration of 'ShapeBaseData'
..\engine\lightingSystem\sgObjectBasedProjector.cc(520) : error C2039: 'getImageShapeInstance' : is not a member of 'ShapeBase'
e:\Torque\tse\engine\game/shapeBase.h(540) : see declaration of 'ShapeBase'
..\engine\lightingSystem\sgObjectBasedProjector.cc(787) : error C2039: 'getImageShapeInstance' : is not a member of 'ShapeBase'
e:\Torque\tse\engine\game/shapeBase.h(540) : see declaration of 'ShapeBase'
sgMissionLightingFilter.cc
sgLightObject.cc
e:\Torque\tse\engine\game/shapeBase.h(58) : error C2504: 'SceneRenderImage' : base class undefined
e:\Torque\tse\engine\game/fx/fxLight.h(189) : error C2061: syntax error : identifier 'RenderInst'
e:\Torque\tse\engine\lightingSystem/sgLightObject.h(154) : error C2061: syntax error : identifier 'RenderInst'
..\engine\lightingSystem\sgLightObject.cc(538) : error C2061: syntax error : identifier 'RenderInst'
..\engine\lightingSystem\sgLightObject.cc(542) : error C2065: 'ri' : undeclared identifier
sgLightMap.cc
.cpp(19) : error C2664: 'SceneObject::renderObject' : cannot convert parameter 2 from 'RenderInst *' to 'SceneRenderImage *'
Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
(SceneState *,RenderInst *)' : overloaded member function not found in 'AtlasInstance2'
e:\Torque\tse\engine\atlas/runtime/atlasInstance2.h(37) : see declaration of 'AtlasInstance2'
..\engine\platformWin32\winWindow.cpp(29) : error C2440: 'initializing' : cannot convert from 'const wchar_t [22]' to 'const UTF16 *'
Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
..\engine\platformWin32\winWindow.cpp(30) : error C2440: 'initializing' : cannot convert from 'const wchar_t
#4
12/11/2006 (2:53 pm)
When I downloaded MS4 under My Account, it already had an .exe there. Look under the example folder.
#5
Have you applied any resources ?
e:\Torque\tse\engine\game/shapeBase.h(58) : error C2504: 'SceneRenderImage' : base class undefined
e:\Torque\tse\engine\game/fx/fxLight.h(189) : error C2061: syntax error : identifier 'RenderInst'
e:\Torque\tse\engine\lightingSystem/sgLightObject.h(154) : error C2061: syntax error : identifier 'RenderInst'
e:\torque\tse\engine\lightingsystem\volLight.h(78) : error C2061: syntax error : identifier 'RenderInst'
I noticed that you installed your tse under a Torque directory. Are there any hardcodes from your TGE install in the project settings? Did you compile TGE ok ? Re-install under tse and re-compile. I had a few link issues out of the box, that's it.
BTW - You haven't a clean version ? All my 'SceneRenderImage' code is commented out ...
12/11/2006 (3:19 pm)
Hey MBHave you applied any resources ?
e:\Torque\tse\engine\game/shapeBase.h(58) : error C2504: 'SceneRenderImage' : base class undefined
e:\Torque\tse\engine\game/fx/fxLight.h(189) : error C2061: syntax error : identifier 'RenderInst'
e:\Torque\tse\engine\lightingSystem/sgLightObject.h(154) : error C2061: syntax error : identifier 'RenderInst'
e:\torque\tse\engine\lightingsystem\volLight.h(78) : error C2061: syntax error : identifier 'RenderInst'
I noticed that you installed your tse under a Torque directory. Are there any hardcodes from your TGE install in the project settings? Did you compile TGE ok ? Re-install under tse and re-compile. I had a few link issues out of the box, that's it.
BTW - You haven't a clean version ? All my 'SceneRenderImage' code is commented out ...
#6
thanks
12/12/2006 (6:47 am)
I put it in a directory that also has 1.5 and 1.4 folders. I dont know about any hardcoded paths in the project settings, I'll check that out though. This was a fresh install btw, no resources.thanks
Torque 3D Owner James Bond