Environment Mapping issues
by Ken Beard · in Torque Game Engine · 12/10/2006 (10:50 am) · 3 replies
Greetings everyone,
I have what I believe and hope is a newb issue. I'm trying to use environment mapping on a car model I have made. Here is what I can tell you,
- Model was made and exported via milkshape using the ms2dtsplus plug in.
- Model shows correct e-maping in showtool pro
- my car.cs file has emap = true; enabled.
- I'm using Torque 1.5
The problem,
The car doesn't display the environment map. BUT if I load the dts file as a static mesh the environment map is displayed and it is correct. Does anyone have any idea why environment mapping isn't working on a scripted model? Also would like to note, the bravetree car pack does the same thing. The environment map doesn't work unless the car is added as a static mesh. Below is a pic, you can kind of see the car in the distance is shinny compared to the dull black one I am driving towards it.

I have what I believe and hope is a newb issue. I'm trying to use environment mapping on a car model I have made. Here is what I can tell you,
- Model was made and exported via milkshape using the ms2dtsplus plug in.
- Model shows correct e-maping in showtool pro
- my car.cs file has emap = true; enabled.
- I'm using Torque 1.5
The problem,
The car doesn't display the environment map. BUT if I load the dts file as a static mesh the environment map is displayed and it is correct. Does anyone have any idea why environment mapping isn't working on a scripted model? Also would like to note, the bravetree car pack does the same thing. The environment map doesn't work unless the car is added as a static mesh. Below is a pic, you can kind of see the car in the distance is shinny compared to the dull black one I am driving towards it.

About the author
Torque 3D Owner Ken Beard