Game Development Community

Torque 1.5 performace hit?

by Okashira · in General Discussion · 12/10/2006 (4:44 am) · 9 replies

Alright, I have messed with TGE 1.4 for a while now and have decided to make my first real TGE game. So I downloaded 1.5(I got it free because of when I bought TGE) and messed with the demo. Now my computer could run the main FPS example in 1.5 and all, though it was a little jerky. Alright, so I to know if TGE 1.5 will still have slower performace then 1.4, even if I don't use the dynamic lighting. Or is it possible to not use the dynamic lighting?

Thanks,
Okahira

#1
12/10/2006 (9:32 am)
Are you comparing the TGE 1.4 and TGE 1.5 demo missions, or running the same mission using the 1.4 and 1.5 engines?

The assets are very different between 1.4 and 1.5. Some are designed for 1.5, meaning they wont run in 1.4 yielding higher fps, but because objects are missing and not rendered.

The best way to test performance is to compare an existing 1.4 based mission (the 1.4 demo or one of your missions) against the 1.4 and 1.5 engines.

(If you're getting weird results let me know and I'll profile the engines here against your mission to see whats up - often it's related to differing pref options)
#2
12/10/2006 (9:39 am)
I am basing this on the FPS demo. I think most of it is just my computer. So that's not really an issue, it is mostly just wondering if other computers will notice a difference between 1.4 and 1.5, even if I don't use the dynamic lights. Basically, I just want my game to work on most(if not all) decent computers.

Thanks,
Okashira

EDIT : Please note - 1.5 works fine on my computer, though sometimes a little jerky when there are alot of lights near by(this never happened in 1.4 for me), I am just making sure that if I don't use all the dynamic lighting, and TLK bells-and-whistles it won't still lag on older computers.
#3
12/10/2006 (10:06 am)
I'll take a quick look at the starter.fps demo.

Were you using fxLights in 1.4 and are they mostly on the terrain or interiors?
#4
12/10/2006 (10:15 am)
Yes I was using fxLights and it was mostly on terrain.
#5
12/10/2006 (10:31 am)
Try setting $pref::LightManager::sgBlendedTerrainDynamicLighting to false. This disables the new terrain dynamic lighting, which avoids washing out the terrain textures (switching back to the TGE 1.4 style dynamic lighting).

This is my first guess, let me know if it helps at all.
#6
12/10/2006 (10:34 am)
Alright, thanks. I'll let you know.
#7
12/10/2006 (10:38 am)
Yeah, that helped alot. Thank you very much.

Thanks,
Okashira
#8
12/10/2006 (11:11 am)
Cool. :) You could add that pref to the options dialog, so players can turn it on or off depending on their hardware and the performance they're seeing.
#9
01/15/2007 (3:15 am)
I don't really see a performance hit, but I did experience faster performance when I switched to D3D instead of OpenGL funny enough.