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Is The Rts Beginner Kit A Video Tutorial Or A Software?

by Lunaticu · in General Discussion · 12/09/2006 (1:57 am) · 11 replies

Is the RTS BEGINNER KIT A VIDEO TUTORIAL OR A SOFTWARE?

I mean do you work with it or it is just a tutorial? I don't get it even tough i read it's info here...

#1
12/09/2006 (2:58 am)
Its additional software Lunaticu.
It has a diffrent networking solution geared at RTS Games plus a rts like camera and well rts style unitselection and movement. However it strips other functoinality from TGE, for instance: no collision. Now to get collision back in you need to be very good at C++
It definately gives you a headstart on RTS like games, but it is not easy to use.
So it is a "Starter Kit", but not a "Beginners Kit". Keep that in mind.
#2
12/09/2006 (7:06 am)
Ok...

So does Torque engone itself has everything that a RTS game needs?

1. Edge sliding

2. Zoom

3. Unit selection and control

4. Map controller

And the rest that it takes so a RTS game is done...

In other words : Is torque engine enough by itself for creating a RTS game?
#3
12/09/2006 (7:51 am)
Quote:
So does Torque engone (sic) itself has everything that a RTS game needs?

The fact that you're asking that question means you don't understand something important. Torque is a game engine, not a game, so there's no way it can contain everything every game needs.

The starter kits make great examples on how to make a certain type of game, but they too are also not a complete game.

Torque (optional) + RTS Starter Kit (optional) + Custom Coding (not optional!!!) = your RTS game.
#4
12/09/2006 (7:55 am)
But keep in mind, that the current RTS Kit is not usable unless you have time and patience to follow instructions of how to change it's code to compile it under TGE 1.4 and above. :( GG seems to not care about this product.
#5
12/09/2006 (8:09 am)
Tony Richards, so the answer i guess is yes right?

I can make a RTS game with Torque engine only, but with limited posibilities... ???
#6
12/09/2006 (8:39 am)
Yes, you can make an RTS with TGE alone or with the help of the RTS kit, but only if you do alot of coding yourself. It's not as easy as taking the Warcraft 3 editor and making your own mod. You really have to code in C++ to get anywhere close to a finished game. This goes for every Product here. Its the Engine only, it sets a framework which helps you very far along the way, but it will not make the game for you. Gotta do alot of hard work to make a Game.
#7
12/09/2006 (10:32 am)
Ohh maaan

So i need to learn c++ first? Well i guess i will start learning it ... So my game plans are gone ...

PS : Can you tell me what kind of a simpler game i can make with torque that won't require c++ ?
#8
12/09/2006 (11:12 am)
Go for an adventure game. They are mostly simple triggers. You should be able to use camera paths for cinematics. Inventory will probably be the most difficult piece of the implementation.
#9
12/09/2006 (11:33 am)
My suggestion... don't make a new game. Make a MOD to an existing game. You'll still have to program scripts, but not C++.

Although the TGE starter.fps isn't really a complete game, it's close enough that you can make something that's fun.

Don't go nuts at first... start out by tweaking things. Make the crossbow shoot slower or something simple like that. Don't try to figure out something to do then try to do it... instead approach it as an experiment. Look at some code, try to figure out what it's doing, then change it a little bit to see if you can make it do something different.

I know, that's not really programming... but it's a way to learn how to program.

I'd also suggest you get the Torque book.

And, when TorqueX comes out, get that... a lot that you learn playing around with scripts now will be useful when you switch over to TorqueX.

Good luck.
#10
12/09/2006 (3:49 pm)
Or TGB - you can script everything.

You might as well learn C++ or some language though - it comes in handy for doing things.
#11
12/12/2006 (7:03 am)
... Or TorqueX :P