Buying torque shader engine
by Bad_mofo · in General Discussion · 12/08/2006 (12:37 pm) · 10 replies
Hi everyone ,
for a long time haved been interested in doing a mod for a other game , but i fund this site and i got really interested about the torque shader engine , so i was wondering , when does that engine will be gold , because ived saw on the site that the millestone 4 was complete and theres no other millestone to be done after , so does the engine in on beta testing , or its just pending over there.
secondly , do i need TGE to RUN TSE , or TSE is a complete game engine in its self. and is it possible to do player customisation for multiplayer game , like adding a different type of hat , face , gear but whitout predefined class , like the player will be its own designer in some sort ?
and what the polycount for TSE , is it like 3000 poly for player model , 1000 for gun ... or more???
and is it possible to add a lot of tree( 5000 or more , like a real forest) in a map , does the engine is able to render multiple poly in one point of view whitout laging!
and for the programming do i need visual studio 8 or a other one !!!
sorry for the way the question are asked but im not a tech guy!!!
anyway thx a lot!!!
for a long time haved been interested in doing a mod for a other game , but i fund this site and i got really interested about the torque shader engine , so i was wondering , when does that engine will be gold , because ived saw on the site that the millestone 4 was complete and theres no other millestone to be done after , so does the engine in on beta testing , or its just pending over there.
secondly , do i need TGE to RUN TSE , or TSE is a complete game engine in its self. and is it possible to do player customisation for multiplayer game , like adding a different type of hat , face , gear but whitout predefined class , like the player will be its own designer in some sort ?
and what the polycount for TSE , is it like 3000 poly for player model , 1000 for gun ... or more???
and is it possible to add a lot of tree( 5000 or more , like a real forest) in a map , does the engine is able to render multiple poly in one point of view whitout laging!
and for the programming do i need visual studio 8 or a other one !!!
sorry for the way the question are asked but im not a tech guy!!!
anyway thx a lot!!!
#2
12/08/2006 (12:47 pm)
It can actually render much more (I've seen 8 K character running in it without any slowdown whatsoever) but as you said- it all depends on how you will organize your levels and gameplay PLUS what your machine is PLUS other factors like not- rendering connected calculations. Again- it is just a PERSONAL opinion. Do not blame me if engine will not fit your personal requirements later on.
#3
hope so!?!?
12/08/2006 (1:02 pm)
Thx for ure reply guy's , but i dont think im gonna need that much poly as 8000 , cuz my idea of the game i wanna do , is a game that will fit almost everyone whit a descent computer but not a tremendous gaming machine. the idea is a large battlefield (like battlefield 2) but whit more customisation and better landscaping for tactical use like threes and hiding spot , that will immerse each player in a more realistic game but in a fast passed game (like counter-strike) 64 player support or more. so i think TGE and TSE will do the trick.hope so!?!?
#4
Well you might want to go with TGE 1.5 then(which now includes the Torque Lighting Kit, dynamic lighting and all!). Somehow I doubt TSE will work on just decent computers, especially with 64 players making chaos at once.
12/08/2006 (1:04 pm)
Quote: is a game that will fit almost everyone whit a descent computer but not a tremendous gaming machine
Well you might want to go with TGE 1.5 then(which now includes the Torque Lighting Kit, dynamic lighting and all!). Somehow I doubt TSE will work on just decent computers, especially with 64 players making chaos at once.
#5
12/08/2006 (1:15 pm)
Valid point. The only thing to keep in mind is that if you will start dev today (or tomorrow) you will not end it next... 6 months in case of simple projects (and this one sounds to be complicated like hell). Half a year (or a year) means a lot in terms of hardware changes but... again, these are things to be considered only by large studio's. For a first project- stick with TGE, it will be easier (if not anything else).
#6
and by the way im french so my english is maybe screwed up!
12/08/2006 (2:03 pm)
Ok , then if i buy only the TGE , does its gonna be possible to port in the TSE in after , or i will be completly impossible??? cus i was thinking to put some normal map on my model for a better effect and i dont think thats will be possible whit TGE only , and a other idea i was having in mind , is that if i take about a year or 2 to do my project , ppl will be albe at that point to run the game better then today , so in fact i think i will go whit TGE and TSE , but if you do have other good point to come up whit that will clarify my mind , post them , it will be a pleasure to read them all!and by the way im french so my english is maybe screwed up!
#7
Your English is great, do not worry. As long as we understand each other everything is ok.
12/08/2006 (2:24 pm)
As far as I know- tested both- graphical content (models, BSP structures etc) are almost identical in both and by buying cheaper you risk less. On programming side of such port- sorry, I do not know, you need a programmer to answer that. If you have one in team- ask him before purchase to avoid disappointment later on. Your English is great, do not worry. As long as we understand each other everything is ok.
#8
Porting from TGE to TSE is trivial if you have not made many engine changes and changes to structure, say - the mod structure. Simply, if you have not made radical changes to how things run, it is a few hours work.
12/08/2006 (3:12 pm)
Salut,Porting from TGE to TSE is trivial if you have not made many engine changes and changes to structure, say - the mod structure. Simply, if you have not made radical changes to how things run, it is a few hours work.
#9
12/08/2006 (8:58 pm)
I would say go with TSE, in just the last few days of playing around with it and putting some stuff together I don't think most people are going to have a problem running it. Considering an X850XT video card is only $100 now days and can run TSE with high poly and no problems it seems like a decent platform for a 1 year release.
#10
12/09/2006 (12:25 pm)
Yeah but it's still additional cost- by no means going to underestimate Bad mofo' skills but it might just happen that he will not like TGE at all and it means that spending more on TSE makes no point. I'd say- go for cheapest option- you can always upgrade later on. Again- just a personal opinion
Torque Owner Okashira
At this point, while TSE is in beta, yes you need TGE to run it. But buying TGE and then TSE right now will cost less then buying TSE when it is completed, so I would suggest to buy now.
On the adding different hats, faces, and gears - there is a function for changing textures on a model which would make this easy. As far as attaching different models to it, it will take a bit more work but it should be possible.
And on polycount, it mainly is based on your hardware. Of what I have read, it sounds like the engine should easily be able to do 3000-4000 polys per player model. Maybe even in the 4000-5000 range? I am not sure on that one...