Skin mesh with alpha texture
by Marcel Boule · in Artist Corner · 12/06/2006 (1:23 am) · 1 replies
Does anyone know about using the alpha channel for the skin mesh? Such as , hair for character or fur for animal's tail. I've already read the " Torque Game Engine Documentation" FAQ in the exporting topic.It said "Adding a "SORT::" tag onto any deforming object (ie. An object with the skin modifier assigned to it) will not work correctly....". Can i summarize that there is no any other method to make this possible?
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Torque Owner Thak
You don't necessarily need SORT:: so try without it.
If the sorting is really noticably messed up you can try making the offending hair polygons separate objects with the SORT:: command and link them to the Bones instead of skinning them.