Networked Real Wars... I'm Impressed!!!
by Michael Hense · in Torque Game Engine · 05/29/2002 (3:46 pm) · 0 replies
I just finished a session of RealmWars over the net... ok, cool...
... but what really impressed me was the fact that:
(1) I could easily set up a dedicated server... even on the lowliest machine (my min requirement test machine 433 mHz WinMe computer connected to the net via internet sharing), have it ping the master server and get setup... then with my 733mHz machine, log on to the net via the same connection, find my server (they were all named Realm Wars, but no matter, mine was the only one with noone on it yet), connect to the session... then with my iMac (350 mHz, using the same shared connection to the net) ping the master server, find my server and log onto a session, and play against myself.
Now if that weren't enough... I had two other guys log on and play with no perceivable lag...
Now that's impressive...
Me thinks this Torque Game Engine is gonna be a winner.
I'm 95% there... credit card in hand... just a few more small things to get answered (see thread in publishing).
--Mike
... but what really impressed me was the fact that:
(1) I could easily set up a dedicated server... even on the lowliest machine (my min requirement test machine 433 mHz WinMe computer connected to the net via internet sharing), have it ping the master server and get setup... then with my 733mHz machine, log on to the net via the same connection, find my server (they were all named Realm Wars, but no matter, mine was the only one with noone on it yet), connect to the session... then with my iMac (350 mHz, using the same shared connection to the net) ping the master server, find my server and log onto a session, and play against myself.
Now if that weren't enough... I had two other guys log on and play with no perceivable lag...
Now that's impressive...
Me thinks this Torque Game Engine is gonna be a winner.
I'm 95% there... credit card in hand... just a few more small things to get answered (see thread in publishing).
--Mike