Spherized Terrains (i.e. planets)
by Entr0py · in Torque Game Engine Advanced · 12/05/2006 (11:12 am) · 5 replies
In your opinion, would it be better/easier to use shaders to spherize atlas terrains, or to just create a new Atlas class that works on spheres instead of planes?
I am new to HLSL and still in the preliminary stages or familiarizing myself with atlas code. I am already aware of the physics issues, and plan on using physx to simulate space and planet gravity.
I am new to HLSL and still in the preliminary stages or familiarizing myself with atlas code. I am already aware of the physics issues, and plan on using physx to simulate space and planet gravity.
#3
Would mind showing the sphere map shader?
12/07/2006 (6:56 am)
Wow thats really, really nice looking.Would mind showing the sphere map shader?
#4
12/07/2006 (2:57 pm)
I will post it when it is ready. I was just using $cubemap to test the shaders for those shots.
#5
04/16/2007 (11:42 pm)
Entr0py, please post progress if you have any! Would love to have this in a resource. What sort of approach are you going to do for gravity in PhysX?
Torque 3D Owner Entr0py
Another problem is that doing this might take several passes.