Game Development Community

TSE and advanced lighting

by Caleb Child · in Torque Game Engine Advanced · 12/04/2006 (3:30 pm) · 2 replies

I'm thinking about upgrading to the shader engine.

Does TSE support that lighting kit that available for TGE, or does the lighting that comes with TSE already surpass it?

It would seem logical to me that TSE's dynamic lighting and shader whatsits would already do everything that the lighting kit would enable, but I don't have either so I can't be too sure.

Personally I think it would be a rip-off if I paid for the Shader engine so I could have better visuals, and then find that my lighting is still inferior and I would need to spend money on the lighting kit to boot.

So yeah, how does TSE's lighing handle, and how does the lighting kit play with it?

#1
12/04/2006 (4:02 pm)
These articles cover the basics of working with the Torque Lighting System (used in TSE, TGE 1.5 and TLK) and details on a some of its most popular features. FROM TDN.
#2
12/04/2006 (5:35 pm)
The lighting kit has been integrated into TGEA (formerly TSE) and TGE 1.5, so you will not have to purchase it separately.