Trigger Derived Classes
by Kirk Haynes · in Torque Game Engine · 12/04/2006 (12:25 pm) · 0 replies
I'd like to suggest making the following methods in the Trigger class virtual to allow subclasses to handle their own checks by overriding them.
virtual bool testObject( GameBase * enter);
virtual void potentialEnterObject( GameBase *);
virtual bool testObject( GameBase * enter);
virtual void potentialEnterObject( GameBase *);