TSE Problem Bugs
by Andy Hodges · in Torque Game Engine Advanced · 12/03/2006 (10:45 am) · 3 replies
Editor not working in TSE Milestone 4
#2
terrain_water demo is stripped to the bone (lots of people just wanted the bare min for shader dev)
1.download the more complete starter.fps port here (ignore the detail texture issues on legacy terrain)
2. follow this thread to get it up to 0.4.1
3.download winmerge from here - the single most valuable piece of software whatever your developing
use winmerge to do a visual dif (starter.fps=>your game) to correct your script related issues.
(if you get any errors be sure all files are not set to read only)
shouldnt take too long to figure out
12/03/2006 (9:16 pm)
Getting the editor up is simple..terrain_water demo is stripped to the bone (lots of people just wanted the bare min for shader dev)
1.download the more complete starter.fps port here (ignore the detail texture issues on legacy terrain)
2. follow this thread to get it up to 0.4.1
3.download winmerge from here - the single most valuable piece of software whatever your developing
use winmerge to do a visual dif (starter.fps=>your game) to correct your script related issues.
(if you get any errors be sure all files are not set to read only)
shouldnt take too long to figure out
#3
12/04/2006 (8:26 am)
.
Torque Owner Jeremiah Fulbright
You can't edit textures except on Legacy terrain and I haven't used that in so long, I don't recall anything specific about it. you need to make sure you have LoadFileDlg and SaveFileDlg being executed/ran.
The GuiDirectoryTree information is a bit sketchy, as it takes more than that to get it to work, including some porting of dgl to gfx.
The save mission issue is there, but has to do with a variable not getting set to say that a save needs to be allowed. If you move something a hair, itll let you save or such..