No matter what - texture is corrupt
by Andy Hawkins · in Artist Corner · 12/03/2006 (5:40 am) · 4 replies
I have a texture - actually all the textures I've made tonite and they are selectable in QuArk but when I export the DIF they get converted to a texture called white.
When I select a texture from the browser it maps onto the wall, then I select the texture rollout and it is no longer there - what is going on?
They're standard textures, 96 dpi, 512 x 512, I've tried them as BMP, JPG and PNG and they keep screwing up.
Here they are ... anyone see anything funky about them?



When I select a texture from the browser it maps onto the wall, then I select the texture rollout and it is no longer there - what is going on?
They're standard textures, 96 dpi, 512 x 512, I've tried them as BMP, JPG and PNG and they keep screwing up.
Here they are ... anyone see anything funky about them?



#2
I really like that hieroglyphic texture. Is that a portal or a fireball effect along the back wall?
12/04/2006 (3:30 pm)
Damn Andy, nice interior!I really like that hieroglyphic texture. Is that a portal or a fireball effect along the back wall?
#3
There's more screenies here in my blog...
Skeleton Blog 8
12/04/2006 (4:32 pm)
@Donna - thanks. It's a portal - the particles start as huge around the outside and draw into the center like a stargate. I want to replace it with a nice water shader later when I figure out TSE.There's more screenies here in my blog...
Skeleton Blog 8
#4
12/04/2006 (6:27 pm)
I hate QuArk. Glad you got it fixed.
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