Game Development Community

Dgl.h?

by Entr0py · in Torque Game Engine Advanced · 12/03/2006 (4:10 am) · 1 replies

GuiColorPicker is looking for all these functions that are in dgl.h in TGE 1.42, but apparently I didn't get any dgl files in my TSE sdk.

gui/controls/guiColorPicker.cpp:194: 'dglDrawLine' undeclared (first use this
function)
gui/controls/guiColorPicker.cpp:223: 'dglDrawRect' undeclared (first use this
function)
gui/controls/guiColorPicker.cpp:232: 'dglDrawBlendRangeBox' undeclared (first
use this function)
gui/controls/guiColorPicker.cpp:240: 'dglDrawBlendBox' undeclared (first use
this function)
gui/controls/guiColorPicker.cpp:256: 'dglDrawRectFill' undeclared (first use
this function)
gui/controls/guiColorPicker.cpp:274: 'GLfloat' undeclared (first use this
function)
gui/controls/guiColorPicker.cpp:275: 'GL_BACK' undeclared (first use this
function)
gui/controls/guiColorPicker.cpp:275: 'glReadBuffer' undeclared (first use this
function)
gui/controls/guiColorPicker.cpp:279: 'GL_RGBA' undeclared (first use this
function)
gui/controls/guiColorPicker.cpp:279: 'GL_FLOAT' undeclared (first use this
function)
gui/controls/guiColorPicker.cpp:279: 'rBuffer' undeclared (first use this
function)
gui/controls/guiColorPicker.cpp:279: 'glReadPixels' undeclared (first use this
function)

#1
12/03/2006 (2:19 pm)
Dgl is TGE, not TSE... Color Picker hasn't been ported yet, for whatever reason. I have it up and running, but haven't taken the time to actually make it work (aka fill the boxes with colors, etc)