Game Development Community

Does Torque suport vertex animation (blendshapes in maya)?

by Lunaticu · in Torque Game Engine · 12/02/2006 (2:48 am) · 2 replies

Does Torque suport vertex animation like (blendshapes in maya)?

#1
12/02/2006 (2:53 am)
Yes it does:

Quote from the max exporter Doc:
"Morph meshes do not use nodes to drive the animation. In the 3D Studio Max scene, you may be using bones, x-forms, or linked x-forms to animate the mesh, but the end result is different.

In morph animations, the location of every vertex in the mesh is saved off for every frame (and every detail level) and the position of each vertex is updated on every frame. Morph animations are not as efficient of flexible as real time skeletal deformation.
Important

It is advisable to use skeletal animation rather than morph animation in all but the most special of circumstances. "

Cheers

Marc
#2
12/02/2006 (10:09 am)
One should know where and how to use the websites SEARCH function, It is that tinny thing in your upper right corner of the window, and it say something like SEARCH . I have been able to solve a good 90% of my questions using the SEARCH . I like the SEARCH so much, i named my dog SEARCH .
Learn to use SEARCH , save the good questions for posting to the forums.