Have anyone here made game-no use level builder
by phillip · in Torque Game Builder · 12/01/2006 (4:06 pm) · 3 replies
Have anyone here implemented the project without using the level builder? so far, some of the tutorials that I did have to start with the level builder first so I'm wondering if anyone actually starting the project without using the level builder? just plain script.
#2
12/04/2006 (6:07 am)
Yea, it's pretty straight-forward. As familiar as I am with the script, I still prefer to use the level builder just because it does so much of the tedious stuff for you. The thought of scripting a tile layer or particle effect just makes my head hurt.
#3
We most certainly do not build tile layers by hand. And i don't think it's possible to create a particle effect by hand, not that i'd want to. There are probably other things that are better in the level editor
If you want to use rigid physics, as of 1.2, you are required to do it by hand, no level-editor support available
One thing we tend to do is steal editor-generated code. So if we want to create bullets or monsters or whatever dynamically, we use the level editor to drag one onto the level, save that, open the level file and steal the code from the level file. Then we go back and remove the item from the level and just generate things dynamically
-b
12/15/2006 (4:45 pm)
I actually teach my students how to do a lot of the game stuff without the level builder. Our experience has been that the editor can be very flaky (the GUI builder more than the others) so we have better luck with notepad :) (we started by doing everything in the editor but by mid-quarter, odd bugs caused us to switch to doing most things by hand)We most certainly do not build tile layers by hand. And i don't think it's possible to create a particle effect by hand, not that i'd want to. There are probably other things that are better in the level editor
If you want to use rigid physics, as of 1.2, you are required to do it by hand, no level-editor support available
One thing we tend to do is steal editor-generated code. So if we want to create bullets or monsters or whatever dynamically, we use the level editor to drag one onto the level, save that, open the level file and steal the code from the level file. Then we go back and remove the item from the level and just generate things dynamically
-b
Associate Tom Eastman (Eastbeast314)