Game Development Community

About the game process...

by Lunaticu · in General Discussion · 12/01/2006 (9:53 am) · 1 replies

Let's say i have made a game.

Now I want to make animations for in between some misison?

I have to make that animation in my 3d software of course.So how to export all that stuff(excactly everything in its place) from torque into my 3d software so i can make an animation.

#1
12/01/2006 (10:02 am)
You want to create a full-motion video, right? You will have to load the source artwork into your 3D application. For interiors, this can be a sticky problem, but for the most part, you will not have to re-create all of the geometry anyhow since you only need what is seen. So if they are in a hallway, you make the hallway, but do not need the whole rest of the structure. You should already have your source textures to map to your object in Max/Maya/Lightwave/etc. Then set up your animation, test it, and render the final version. Convert it to Theora and use the Theora control to show it upon mission success.

There is no generic mission -> 3D app pipeline. Most people want it the other way around.