Game Development Community

Heightfield bug?

by Dracola · in Torque Game Engine · 11/30/2006 (9:11 pm) · 7 replies

For the life of me I can't get a heightfield into 1.5 I am trying to import a GIMP 256X256 Greyscale (tried RGB also) 72 dpi png and it only gives me a flat map. I'm not sure if this is a bug or my own incompetence.

#1
12/01/2006 (3:20 am)
Without knowing your settings Treb, not much I can do to help. I've successfully imported Heightmaps and am getting identical results that I had in 1.4/1.3.

What do you have your Min. Terrain Height and Height Range set at?

*spelling
#2
12/01/2006 (6:22 am)
If you could post the png somewhere I'd be happy to give it a try.
#3
12/01/2006 (6:35 am)
img114.imageshack.us/img114/8089/untitledah8.png
Thats a link to the image and for the min terrain height and Height range I haven't changed anything so they are 50 and 300.
#4
12/01/2006 (7:24 am)
Hmmm. I just opened up the starter.fps demo in 1.5 and imported your png file just fine. Kind of a large bowl shape, right?

Doesn't sound like this is the problem, but, you are hitting the "Apply" button right? (I used to forget to do that).

You might want to try using the starter.fps demo and seeing what happens.
#5
12/01/2006 (7:38 am)
I test this out, I am not get flat map. I am get a mountain with flat center which is pretty cool, like a volcano.
Did you put your png file in example/creator/terrain_imports? Did you press F11 then F7 then operation? Select Bitmap then load your png then press apply button. Save mission then press F11. This was tested in the starter.fps.
#6
12/01/2006 (9:53 pm)
I figured it out it doesn't like it when you have the picture in the base example folder. Now it works, Thanks.
#7
12/01/2006 (10:28 pm)
I figured it out it doesn't like it when you have the picture in the base example folder. Now it works, Thanks.