Folder structure - project setup, help appreciated
by Ben Wilder · in Torque Game Engine · 11/30/2006 (5:50 am) · 2 replies
Hi all,
I am attempting to create a completely clean torque TGE 1.5 project as a starting point. But am still struggling with what i need / don't need in terms of directory heirarchy and files.
I have followed the wiki page at: http://tdn.garagegames.com/wiki/Torque/vs2k5 and things compile fine, but this means i still have an example folder with starter.fps and others in it.
Should i delete the "example" directory, create a new directory named after my game and then start from there?
Any pointers would be greatly appreciated!!
I'd like to start from scratch y'see and hopefully it will give me a better understanding of how all the necessary scripts and files fit together to make a complete game. As yet i don't need to modify the source code, just write scripts. But i'd like to start off with a sound setup.
Thanks!
I am attempting to create a completely clean torque TGE 1.5 project as a starting point. But am still struggling with what i need / don't need in terms of directory heirarchy and files.
I have followed the wiki page at: http://tdn.garagegames.com/wiki/Torque/vs2k5 and things compile fine, but this means i still have an example folder with starter.fps and others in it.
Should i delete the "example" directory, create a new directory named after my game and then start from there?
Any pointers would be greatly appreciated!!
I'd like to start from scratch y'see and hopefully it will give me a better understanding of how all the necessary scripts and files fit together to make a complete game. As yet i don't need to modify the source code, just write scripts. But i'd like to start off with a sound setup.
Thanks!
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AFAIK you must use the 'example' folder to make your mod unless you want to modify the C++ engine source. There's a bunch of direct references to in the source to:
"../../example/shaders/shdrConsts.h"