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Idea about big terrain

by Sylvain Fauteux · in Torque Game Engine · 11/29/2006 (11:54 pm) · 2 replies

I had a idea about the terrain
removing the heightmap and put in blocks of dif files (interiors)

like a big city (100x100)with blocks done one by one and placed them in the map


will it affect performances

my idea come form never winter nights with the editor

you place blocks of items(trees, rocks, ...)

will it works

#1
11/30/2006 (12:02 am)
.dif files are resquesting more processing time than a classical terrain... anyway, anything is worth a try at that point.

STef
#2
12/17/2006 (12:02 pm)
Also, .dif must not overlap for performances issues. You will get stuck when you will need to place open buildings onto your .dif terrain.

STef