Game Development Community

Build TGB in MAC platform.

by DavidLin · in Torque Game Builder · 11/27/2006 (9:06 am) · 1 replies

I am using MACOS 10.4 tiger and XCode 2.1 to compile TGB. When I build Debug Version, there are 300 files need to build and the executable file size is 30M. When I build Release Version, there are 700 files need to build and the executable file size is 130M. I am really confused. What happened?

#1
11/29/2006 (2:30 pm)
Possibly, the debug target used ZeroLink, which skips the static linking of libraries. Release would link them in and copy them into the bundle. But that's a crapload of libraries.