Game Development Community

Build TGB in MAC platform.

by DavidLin · in Torque Developer Network · 11/27/2006 (9:06 am) · 1 replies

I am using MACOS 10.4 tiger and XCode 2.1 to compile TGB. When I build Debug Version, there are 300 files need to build and the executable file size is 30M. When I build Release Version, there are 700 files need to build and the executable file size is 130M. I am really confused. What happened?

#1
12/24/2006 (2:38 pm)
Is it a universal binary thing? That would be my first guess - check the target build settings in Xcode?