Spaceflight simulator in Torque?
by Evan Weeks · in Torque Game Engine · 11/25/2006 (11:00 pm) · 2 replies
Hey guys, I'm a long-time indie Torque owner, been using it for ages as a learning platform. I was wondering if anyone here had any idea what would need to be done in Torque to implement a 3rd-person spaceflight engine. I know physics is going to be one of my big areas, but other than that? Where should I start looking? I've searched the SDK source and found most of the physics code in question, and I think I can implement some script functions that will handle it for me, but I'd like to know if anyone out there has tried it and maybe help me develop a roadmap here.
Thanks in advance!
-Evan Weeks
Thanks in advance!
-Evan Weeks
#2
Thanks!
11/26/2006 (8:31 pm)
You know, after doing a bit more searching, I think I've found some starting points. Looks like people have tried this already. :) Any further comments or encouragement would be appreciated, especially links to further resources on this particular track.Thanks!
Torque Owner Stefan Lundmark
With that said, space physics have not been anything special in the games I have played, though I guess I have not played much recently.