Game Development Community

Spaceflight simulator in Torque?

by Evan Weeks · in Torque Game Engine · 11/25/2006 (11:00 pm) · 2 replies

Hey guys, I'm a long-time indie Torque owner, been using it for ages as a learning platform. I was wondering if anyone here had any idea what would need to be done in Torque to implement a 3rd-person spaceflight engine. I know physics is going to be one of my big areas, but other than that? Where should I start looking? I've searched the SDK source and found most of the physics code in question, and I think I can implement some script functions that will handle it for me, but I'd like to know if anyone out there has tried it and maybe help me develop a roadmap here.

Thanks in advance!

-Evan Weeks

About the author

Recent Threads


#1
11/26/2006 (3:03 am)
Why physics? And how would script functions help you with physics? The physics code is in C++.

With that said, space physics have not been anything special in the games I have played, though I guess I have not played much recently.
#2
11/26/2006 (8:31 pm)
You know, after doing a bit more searching, I think I've found some starting points. Looks like people have tried this already. :) Any further comments or encouragement would be appreciated, especially links to further resources on this particular track.

Thanks!