Regarding Pc_accum_time And Vc_detail_scale
by Thomas Phillips · in Torque Game Engine Advanced · 11/25/2006 (8:51 pm) · 1 replies
Does anyone know why accumulated time isn't set for the vertex shaders? (C4 for the pixel shaders.) Is there a technical reason for the omission, or is it just accidental?
Also, does anyone know why the setting of VC_DETAIL_SCALE (C40) has been commented out of the code [but not the shader constants]?
Tom
Also, does anyone know why the setting of VC_DETAIL_SCALE (C40) has been commented out of the code [but not the shader constants]?
Tom
Torque Owner Pat "sluggo" Magnan
At this time, it would appear that the value isn't updating, i need to dig back into Pix or something to see what value is in that register...