How do I compile a Demo.exe? (Newbie)
by Infinitum3D · in Torque Game Engine · 11/25/2006 (11:40 am) · 8 replies
Disclaimer: I have NO C++ experience! This is technically a VS2005 question, not a Torque question.
I've followed the tdn.garagegames.com/wiki/Torque/vs2k5 tutorial. I'm using VS2005 to do my Torque Mission Editing.
I want to compile a DemoVersion001.exe file that shows the blue guy walking around. Why? To learn how to compile.
If I run Build>Build Torque Demo, is that all there is to it? I mean, I know the TorqueDemo.exe file is in the ../example folder, but what other files are needed to run the .exe. Do I need to use an installer, or can I manually install things?
Any help for a newbie is appreciated.
Thanks!
Tony
I've followed the tdn.garagegames.com/wiki/Torque/vs2k5 tutorial. I'm using VS2005 to do my Torque Mission Editing.
I want to compile a DemoVersion001.exe file that shows the blue guy walking around. Why? To learn how to compile.
If I run Build>Build Torque Demo, is that all there is to it? I mean, I know the TorqueDemo.exe file is in the ../example folder, but what other files are needed to run the .exe. Do I need to use an installer, or can I manually install things?
Any help for a newbie is appreciated.
Thanks!
Tony
#2
11/26/2006 (2:51 am)
The Build option in Visual Studio will, by default, create torquedemo.exe in the example folder. What is your question? Do you want to write an installer to create a program group and extract your directories with all of your collateral? Have you looked at the Microsoft MSI installer wrapper?
#3
It may help to note that you're really working with two different systems here, 1. is an executable engine that won't really do anything simply by itself but uses 2. torque assets like scripts and various data objects to setup a live environment.
So to clarify, you want to distribute a particular package, both engine and assets, into a nifty executable or installer?
11/26/2006 (7:37 am)
@Infinitum3DIt may help to note that you're really working with two different systems here, 1. is an executable engine that won't really do anything simply by itself but uses 2. torque assets like scripts and various data objects to setup a live environment.
So to clarify, you want to distribute a particular package, both engine and assets, into a nifty executable or installer?
#4
If I want to compile the Starter.FPS and put it on a CD for a friend to "Beta test", how would I do that?
I'm not trying to do that. But when the time comes for me to beta-test a game, I want to know how to get it on a CD. I'm guessing I need an installer.
thanks!
Tony
11/29/2006 (7:21 pm)
I guess what I'm asking is...If I want to compile the Starter.FPS and put it on a CD for a friend to "Beta test", how would I do that?
I'm not trying to do that. But when the time comes for me to beta-test a game, I want to know how to get it on a CD. I'm guessing I need an installer.
thanks!
Tony
#5
12/03/2006 (6:27 am)
Yes, I've also been thinking about this. Is there any way to wrap it all up in a single .exe for easy distribution? IE... all the asset files are not shown in separate folders...
#6
12/03/2006 (6:34 am)
I have a simple Install creator ( actually that's the name of it ), other than that you just burn what ever your install creater has come out with.. then you could go the ekstra half mile and setup autorun functionalty, so you install creater gets run when you put the cd in the drive..
#7
Is your install creator a torque resource? Is it public? Would we be able to try it out?
12/03/2006 (6:44 am)
Paul, Is your install creator a torque resource? Is it public? Would we be able to try it out?
Torque Owner Doug Hillis