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MMORPG Networking Support

by Sam Tootell · in Torque Game Engine · 11/24/2006 (6:00 pm) · 3 replies

Does anyone know how far the default networking support with the SDK extends for a basic single server MMORPG (mainly allowing log in, loading information from an SQL database, and saving information to said database)? I remember Tribes 2, which ran on the Torque engine, having a player database with profiles, was that coded by the game devs or a part of the SDK?

Thanks.

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#1
01/18/2007 (9:16 am)
I'm not sure if this will help you as I have never tried it, but you might want to look into the MMORPG kit: www.mydreamrpg.com
#2
01/18/2007 (9:32 am)
TGE and TSE do not support databases out of the box.
Also authentication is practically non-existant.

If all you want is a database driven authentication solution for your game, the MMORPG Kit, is overkill, it's a bit like trying to kill a fly with a bazooka. It mods and tweaks just about every part of the engine.

But thanks for the props Maddermadcat

Sam if you just want a SQL database and authentication addition to your game, look at the Advanced MMORPG Tutorial I posted a couple years ago, theres a few sections on setting that up using a SQLite database. And it's not at all difficult to port to one of the ODBC resources around here. In fact I may just write a tutorial here soon on just doing auth against ODBC.

Regards,
Dreamer

p.s. If you're serious about making an MMORPG I do recommend the MMOKit, but I'm just saying in the limited context of just wanting that one feature, it's rather a bit of overkill.
#3
01/18/2007 (9:34 am)
As a current owner of the MMOKIT I can say that the kit includes pretty much everything you would need to get started making a MMORPG including database support, quests, skills, etc etc,... it also remebers all the data making it a persistant world. Definately worth checking out if your interested in making a MMO of any type