Game Development Community

Need a Lil Help. Not Long I promise, Very easy to answer

by Tyler · in General Discussion · 11/24/2006 (11:45 am) · 34 replies

Hello, I am a C++ programer, and I was looking through Garagegames.com. I
was wondering which one do I want.

See I want to make money off my game. So do I get the Indie or should I get
the commercial?

Also I don't get whats the difference between, a game Builder and a game
Engine?

Thanx,
~Tyler~

About the author

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#1
11/24/2006 (12:15 pm)
You get the Indie unless you're pulling in over $250,000/yr on your game. If you are, I think you can afford the commercial licence. Don't you?

In simplest terms TGB is for 2D games, TGE is for 3D games. This IS stated in the write-ups for the engines btw. ;-)
#2
11/24/2006 (12:28 pm)
Ok, so you mean for the licence it'll per month?


and also what so different about Indie and Commercial?

I never really got what that meant lol.
#3
11/24/2006 (12:37 pm)
Independant, versus big business.


lets see here...
your mom could make cookies she is independant.
but if you bought the cookies from the store, you would be buying the commerical cookies.

you dont need commercial untill your company that is making the games has over 250,000 a year revenue.

as an indie developer you can sell your games with this license.
no trouble, but like stated if you make more than 250k a year in revenue with that company.
you will need to change over to the commercial license.

dont worry about it.
you can handle the licensing after your game is done bud.
#4
11/24/2006 (12:42 pm)
Ok, so what I need is the Engine, ok.


Sorry I'm kinda used to free stuff like, Byond.


And I'll need to get Indie.

Ok, Thanks Guys!

So here are my last questions.(Hopfully)

So what do I need to buy to get started?

I already know Torque,C++,Directx and Direct3D.

So what do I need to buy?


And also whats this new Shader about??
#5
11/24/2006 (1:00 pm)
Tyler, please click on products, click on Torque Shader Engine and read what is has to say.

What you need to buy to get started depends one what you want to do and how much you can do yourself. If you can created your own art (and have an art program) and you can program then you really don't need much else besides the engine.

Check out this link on getting started though:

http://www.garagegames.com/docs/tge/general/pt01.php

(You might have to buy the engine to see it.)

Plus there's a whole forum on getting started you might want to look at.
#6
11/24/2006 (1:15 pm)
Ok thanx!!


and yea I have PhotoShop CS2, and I have the skills with D3D and all that DirectX stuff lol.


So basicly I'm a 14 year old Ghetto White boi thats going to be 15 January 2nd, and has the skills to amke a MMORPG on his own.


Just doesn't know anything about licensing lol.
#7
11/24/2006 (1:44 pm)
Tyler, you do realize that an MMORPG takes about a dozen people working at least a year full time to make? It suggest you start with a very small version of your big plan and work your way up. Try just taking the basic game engine and putting in 1 or 2 custom characters, weapons and buildings to see how much work is involved there. Then you may be able to grasp of what you want to do when you realize there'll be dozens to hundreds of each of those, plus spells, quests, skills, etc. Try it, then do the math.
#8
11/24/2006 (3:24 pm)
Take your adobe and pitch it right into the can.
download some Free GIMP and use that tool.
also download some Blender and have that sucker handy.

and then get up a version of Ogre.
and check out that free badboy.

if you gonna start this young.
you better spread out and start to assimilate as much info as possible from all areas.

install some version of linux.

instead of going for the rpg.
scale that down a bit, lets start with a dungeon crawler type.
#9
11/24/2006 (4:33 pm)
Wow that's a load of crap. Linux for a 14 year old beginner who wants to make a game? Note that very last part, GAME. He does not want to spend all his time configuring or figuring out an O/S - because if he does then there will be no game.

This thread seemed to head into a serious discussion before all the "switch tools" bullshit. Please don't make it go in that direction.
#10
11/24/2006 (5:16 pm)
The GIMP is good, but not the only tool in my toolbox. One should always know how to use industrial standard programs, like PhotoShop. Also Blender is just the wrong way to go if your truly wanting to get into game art creation, it works well and allot of people like it, but few places will hire a 'Blender expert'. You may find you have made it difficult on yourself later, when trying to learn more mainstream modeling applications.
A good program that teach the basics for modeling and is cheep, easy to use is Milkshape. Learn Milkshape and you will have knowledge to build off later as you move on to more powerful mainstream modeling applications.
As far as 'install some version of linux'; I have some version of linux installed, but could never get it to work with my hardware, and it will not compile my code base of Torque, course im not a Linux nerd, but I like the point and click interface, and it do not make me feel extra smart to spend 5 minutes typing to do the same thing 3 mouse clicks can do...
My suggestion as to what Torque to get, would beTGE 1.5 It already has a good amount of history behind it, it is easy, basic and a great place to actually LEARN the foundation of how a 3D game engine works.
#11
11/24/2006 (6:40 pm)
Lol well thanx guys :)
#12
11/25/2006 (8:37 am)
Ok well, all I want to know is whats the difference between an Indie and commercial. Like what do they do?
#13
11/25/2006 (9:00 am)
They're the same thing, just different prices.
#14
11/25/2006 (9:04 am)
Huh? That makes no sense. They have to do different things. Like Commercial If I buy that then what can I do with my game that the Indie one can't do?
#15
11/25/2006 (9:04 am)
Tyler,

There's no difference in the Indie and Commercial versions of Torque. They both do the same things, they both have the same potential.

The difference is that Garage Games wants to support "the little guy" so they've made a pricing structure that allows Independant Developers (like myself and others here) to be able to buy a great game engine at an incredibly reasonable price.

As far as what everyone else is saying, ultimately tools are a personal choice - use what works for you.

- Don
#16
11/25/2006 (2:00 pm)
Tyler, seriously just spend 5 minutes looking at the pages. Indie is for companies or individuals that make less than $250,000 a year. Commercial is for companies above that. There are no different features in one or another.

Quote:So basicly I'm a 14 year old Ghetto White boi thats going to be 15 January 2nd, and has the skills to amke a MMORPG on his own.

MMOs cost millions of dollars to produce, years of time, and dozens of full time employees. Creating one as a 14 year old is impossible. Minions of Mirth was created with a small team, but mind you they are amazingly skilled. I'm not trying to sound rude, I'm trying to sound realistic. This being said, you should really keep programming. Start on something smaller and then move up.

- Matt Vitelli
#17
11/26/2006 (2:42 pm)
Mhhm, well I didn'y say did they have different features lol I wanted to know what they do for you.


But thanks anyways.


and building an MMORPG isn't all that much lol.

I know alot of people that did it, with like 2 others, lol.


Just because I'm 14 doesn't mean you have to lie to me thinking I'm going to believe you.
#18
11/26/2006 (2:46 pm)
Tyler, if you can't grasp the difference between the Indie and Commercial licenses for *the same product*, you should be careful about calling someone stupid.
#19
11/26/2006 (2:47 pm)
Tyler, I've been programming for years. I've been prototyping games for over 2 years. And I've even attempted making RPGs and MMOs. Do not insult me by calling me stupid. If you feel you have the skills and budget then by all means, make your MMO.
#20
11/26/2006 (2:57 pm)
>and building an MMORPG isn't all that much lol.

Thanks, I really needed a good laugh today. Clearly we need Anton here for a good rant.


>Just because I'm 14 doesn't mean you have to lie to me thinking I'm going to believe you.

Alright, let's be honest.
You're never going to finish a mmorpg. You're not even going to get close. You're not even going to get started real good. It's just not a realistic goal.
You're 14, that means you should do more reading and a lot less posting. Grab a book, come up with a doable project, get to work. Take 5 minutes to read the license on the products you're going to buy. Do not expect others to summarize it for you.
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