A fxShapeReplicator with datablock
by CodingChris · in Torque Game Engine · 11/23/2006 (5:54 am) · 0 replies
Hi,
Is it possible to do a fxshapereplicator with a datablock for every shape in it? For example the shape money and ever when the player collides with a shape in this replicator, the shape destroys.
Please help me.
Is it possible to do a fxshapereplicator with a datablock for every shape in it? For example the shape money and ever when the player collides with a shape in this replicator, the shape destroys.
Please help me.
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