Game Development Community

Complie LINK error

by James Bond · in Torque Game Engine Advanced · 11/22/2006 (3:30 pm) · 2 replies

I have tried for several hours to work out why I get this link error


LINK : warning LNK4076: invalid incremental status file '../example/TSE_DEBUG.ilk'; linking nonincrementally
LINK : fatal error LNK1181: cannot open input file '../lib/platform.obj'
Creating browse information file...
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Build log was saved at "file://d:\client\shadow\WorkingBuild\engine\out.vc8.win32.debug\BuildLog.htm"
Torque Shader Engine - 1 error(s), 7 warning(s)
========== Rebuild All: 5 succeeded, 1 failed, 0 skipped ==========

Any ideas?
Tried to search, but cant find anything to help me.

#1
11/22/2006 (3:38 pm)
Quote:
Linker Tools Error LNK1181
cannot open input file "filename"

The linker tool could not find "filename" because it does not exist or the path was not found.

from MSDN

you can simply highlight the "LNK1181" section and press F1 for some help with these types of problems.
seems that the path is probably bad.

verify that ../lib/platform.obj is a valid path, with respect to your project file.
#2
12/03/2006 (2:52 pm)
From our experience so far...making TSE pretty unimpressive...

Have to add engine\platform\platformdlibrary.h

and engine\platformWin32\windlibrary.cpp

to the Vc8 project

This is a joke...

Quick Question: Is atlas a standalone program, and TSE just allows you to import atlas files? or is it supposed to be built in?