Game Development Community

How many?

by Brian · in General Discussion · 11/22/2006 (10:29 am) · 6 replies

How many players can play in a online FPS game?

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#1
11/22/2006 (10:32 am)
It is not as easy as saying "16" or something like that. It depends on the amount of objects that you are ghosting between clients and servers, bandwidth, etc. The less things that you have to ghost and the bigger the pipe, the better the performance.
#2
11/22/2006 (10:33 am)
Thanks man
#3
11/22/2006 (11:27 am)
Depends on the Server you run the game logic on (hardware), the Connection type (server and clients), and the rendering ability of the clients (max number visible at playable frame rates).
#4
12/02/2006 (6:43 pm)
In a game like Planetside, something like 500 players per continent/planet.

In a Torque-based game, I haven't seen anything higher then 64, and that needs a reasonably high end server machine with very good network connection (i e, a co-lo or self-managed hosted server).
#5
12/02/2006 (8:24 pm)
600 players is alot.
#6
12/03/2006 (2:00 am)
Quote:
In a Torque-based game, I haven't seen anything higher then 64, and that needs a reasonably high end server machine with very good network connection (i e, a co-lo or self-managed hosted server).

PCD Music Lounge hit 400 stable a few weeks ago, and Minions of Mirth can serve thousands.

You just have to understand the systems and tune them for your game.