How can I disable collisioin
by Hugeone · in Technical Issues · 11/22/2006 (12:45 am) · 5 replies
Folks:
there are many sceneObject in my game, and they can go through each other, it is said these ojbects need not collision each other . What can I do?
Thanks a lot
there are many sceneObject in my game, and they can go through each other, it is said these ojbects need not collision each other . What can I do?
Thanks a lot
#2
how about the exact oppisite of this question...
how to enable collision, ie. collision between units and buildings
03/10/2007 (12:18 pm)
Lolhow about the exact oppisite of this question...
how to enable collision, ie. collision between units and buildings
#3
03/11/2007 (12:11 am)
Erm...add collision meshes? Interiors should collide already...unless you're doing some custom stuff, I suppose.
#4
Sorry I wanted to start a new thread but I can't seem to make one in this group.
I am thinking about getting a TGEA license, have the demo kit, and really want to see what Torque's polygonal collision is like, because we will be using dts-only levels if we move our title to the Torque engine.
Unfortunately, there is no documentation for this in the demo version, and I am at a loss of how to try this out.
Can someone here in the Torque community please share with me how to do this, at the code level with a torque script snippet, or perhaps post an excerpt of some kind of text on how I could implement this as a test in TGE/A?
I greatly appreciate all the expert help the community has already given me. Thanks very much
Caitlyn Kloecker
04/01/2007 (7:09 am)
Hi,Sorry I wanted to start a new thread but I can't seem to make one in this group.
I am thinking about getting a TGEA license, have the demo kit, and really want to see what Torque's polygonal collision is like, because we will be using dts-only levels if we move our title to the Torque engine.
Unfortunately, there is no documentation for this in the demo version, and I am at a loss of how to try this out.
Can someone here in the Torque community please share with me how to do this, at the code level with a torque script snippet, or perhaps post an excerpt of some kind of text on how I could implement this as a test in TGE/A?
I greatly appreciate all the expert help the community has already given me. Thanks very much
Caitlyn Kloecker
#5
To make a new thread, you need to go to the main forum listing, then view the messages in this particular forum. There will be a link at the bottom to create a new thread. Forum navigation is a little tricky on the GG site. =)
I'm not a TGEA owner, but you might try a search for "poly soup", or check some of the TSE threads (TGEA was formerly known as the Torque Shader Engine, or TSE).
Happy hunting!
04/01/2007 (2:02 pm)
Hi Caitlyn,To make a new thread, you need to go to the main forum listing, then view the messages in this particular forum. There will be a link at the bottom to create a new thread. Forum navigation is a little tricky on the GG site. =)
I'm not a TGEA owner, but you might try a search for "poly soup", or check some of the TSE threads (TGEA was formerly known as the Torque Shader Engine, or TSE).
Happy hunting!
Torque Owner AllynMcelrath