The Song goes like this- "I'm having trouble compiling...
by James · in Torque Game Engine · 11/21/2006 (1:30 pm) · 3 replies
Running 10.4.8
Xcode 2.2
Trying to compile a stock version of torque 1.5
Two build errors off the top - heres one (the other is about the same):
I know, I know. How hard can it be. Well, apparently THAT hard.
Any help will be greatly appreciated :)
Cheers
Xcode 2.2
Trying to compile a stock version of torque 1.5
Two build errors off the top - heres one (the other is about the same):
PBXCp "../example/Torque Demo OSX.app/Contents/Info.plist" torque_xcode_2_2_UB.build/Default/Torque-MacCarb-Release.build/Info.plist
cd /Volumes/Milly/torqueEngine/Torque_Game_Engine_105_SDK/xcode
/System/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Volumes/Milly/torqueEngine/Torque_Game_Engine_105_SDK/xcode/torque_xcode_2_2_UB.build/Default/Torque-MacCarb-Release.build/Info.plist ../example/Torque\ Demo\ OSX.app/Contents
pbxcp: error: open(): /Volumes/Milly/torqueEngine/Torque_Game_Engine_105_SDK/xcode/../example/Torque Demo OSX.app/Contents/Info.plist [/SourceCache/pbx_tools/pbx_tools-628.1/pbxcp/file_utils.c:391]: No such file or directoryI know, I know. How hard can it be. Well, apparently THAT hard.
Any help will be greatly appreciated :)
Cheers
#2
obviously this makes it hard to use all the handy dandy debug featuers, but might get you started.
cheers!
-ben
11/27/2006 (4:57 pm)
I dont know if you got it all figured out or not, but i had the same problem. I switched my build type from debug to deploy and it worked fine. obviously this makes it hard to use all the handy dandy debug featuers, but might get you started.
cheers!
-ben
#3
@Ben - trouble was not being able to compile anything but thanks for though all the same :)
Now I'm trying to integrate the RTS Starter Kit to 1.5. I've successfully compiled it but loading missions causes a crash. I've obviously done something bad somewhere ;)
Thanks for the help everyone.
11/30/2006 (9:02 am)
@ Andy - you were right! Updating to the new version Xcode (2.4.1) solved the error issue. I have two warnings but they are minor.@Ben - trouble was not being able to compile anything but thanks for though all the same :)
Now I'm trying to integrate the RTS Starter Kit to 1.5. I've successfully compiled it but loading missions causes a crash. I've obviously done something bad somewhere ;)
Thanks for the help everyone.
Torque Owner asmaloney (Andy)
Default Studio Name
I know that song!
I know sometimes these kind of comments are unhelpful, but here 'ya go: I compiled successfully by just downloading it, unpacking, double-clicking the 'Torque Xcode Project' and building.
It doesn't look like a missing lib or anything - it looks like somehow the xcode project is missing a copy step. Torque_Game_Engine_105_SDK/ look a little strange...
If you can, I would suggest upgrading to Xcode 2.4.1 and starting from scratch.
Sorry couldn't be more helpful.
BTW - coincidentally, I've just been reading your game design stuff - looks great!
Edit: Darn verb tenses.