Pseudo 2d gaming
by Backman · in Torque Game Engine · 11/20/2006 (11:40 am) · 1 replies
Hiya, I'm just starting to learn about Torque and other engines. There's a heap of information to go through and I'm slowly starting to understand things better. I'd like to create a 3d game that mimics the old classic 2d shoot'em up view, so a camera that's following your player but has limits on the X and Y (hoping that makes sense).
The game is meant to get played mainly online with up to 8-12 players in 2 teams. Simple physics that don't lag would be great here. The outdoor terrain Torque offers would be useless in our case so we're looking at creating all environment as static objects, preferable as a destroyable environment. That last one seems tricky and might leave that in favour of other features.
I've been looking through the forum and various resources but can't really find much about pseudo 2d game creation.. the game Zap! seems to have some basic similar features but can't find much about coding such a game. I take it there's no templates for this type of game?
If anyone would be so kind and kick my butt in the right direction it'd be greatly appreciated!
Thanks in advance.
The game is meant to get played mainly online with up to 8-12 players in 2 teams. Simple physics that don't lag would be great here. The outdoor terrain Torque offers would be useless in our case so we're looking at creating all environment as static objects, preferable as a destroyable environment. That last one seems tricky and might leave that in favour of other features.
I've been looking through the forum and various resources but can't really find much about pseudo 2d game creation.. the game Zap! seems to have some basic similar features but can't find much about coding such a game. I take it there's no templates for this type of game?
If anyone would be so kind and kick my butt in the right direction it'd be greatly appreciated!
Thanks in advance.
Torque Owner Backman