SimSet name
by mb · in Torque Game Engine · 11/18/2006 (4:08 pm) · 0 replies
I created a SimSet (in the world editor) and I have a trigger, and another shape (StaticShapeData) in the SimSet. I am trying to scope the SimSet from script so I can add another shape in place of the one thats in that SimSet. It has to be added into the same SimSet.
Can someone tell me how to do this? Thanks :)
Nevermind, I found out how to do it. %obj.getGroup();
Can someone tell me how to do this? Thanks :)
Nevermind, I found out how to do it. %obj.getGroup();