Game Development Community

Major problem invisible saved files

by jordd · in Torque Game Engine · 11/16/2006 (4:12 pm) · 10 replies

Two problems.

My saved files are'nt showing up when I open the open mission pane, there's nothing there.

got any ideas what to do ?

#1
11/21/2006 (6:12 pm)
Can you clarify the bug? Are there errors in the console.log? Where and how are you trying to save?
#2
11/22/2006 (11:05 am)
Did you run a search on your machine for *.mis?

In some instances Torque's directories can get set to a different location than you may expect. When you save the mission, look very carefully at where Torque has the directory set in the Save As window. It's very possible that the .mis is getting saved, just not where you think it is.
#3
11/22/2006 (11:23 am)
I have the same problem that pops up every so often. I have my game running fine one minute. I just turned my pc on and ran the game - no missions. The .mis file is still there in data/missions/ but it just wont show up in the list. I have dragged the demo missions into the folder to see if they show up, but the mission list remains empty!!

No errors in console.log - very strange... Any help would be greatly appreciated!!
#4
11/22/2006 (11:26 am)
Update!!

I just copied my entire game folder and renamed it. I then changed my main.cs to point at the new duplicate and the mission re-appeared!

Changed main.cs to point back at the original game (where the missions did not show up) and hey presto - they're back!

Weird 'feature' ;o)
#5
11/22/2006 (11:38 am)
I had this problem, it was beacuse I didnt put the .mis extension in :)
#6
11/22/2006 (2:33 pm)
I tried swiching the .ter and the .mis now it shows up but it gets stuck on waiting for server.
I also tried searching for .mis, only 2 files with the name of my game showed up is that normal
#7
11/22/2006 (8:04 pm)
It sounds a bit like you might have a script error someplace. press the ~ key and see what it say in the log file.
#8
11/24/2006 (2:50 pm)
Plenty of orange writing but mostly gray. A tiny amount of red
#9
11/24/2006 (4:16 pm)
I guess i should have said READ what it say in the log file. The console.log can be your best friend, but one must be willing to listen and try to understand how console.log is feeling, before that friendship can grow. If Torque is unhappy with any of Torques parts console.log will be Torques voice to let you know.
#10
11/26/2006 (7:08 am)
I'm a noob what should I look for