Game Development Community

DRL and HDR do NOT work on 8800GTX

by AcidFaucet · in Torque Game Engine Advanced · 11/15/2006 (9:17 pm) · 3 replies

As the title says.

Occurs only in TGEA.
In both the TGEA4.0 download, the TGEA4.1 download (and I downloaded it again to make sure).

www.malignantdrive.com/drl.jpg
DRL screwed up.


www.malignantdrive.com/hdr.jpg
HDR screwed up.


Does not occur in any other game and is unique to TGEA's implementation of DRL and HDR. I've also noticed that the error occurs in the regions of the glow effect but I can't seem to capture it with a screen shot (it's too sporadic) and too fast for camtasia to catch.

#1
11/16/2006 (8:57 am)
Here's a shot from the demo. It appears to be unrelated. Reminds me of the hall of mirrors effect from Doom and Doom 2 when you didn't put a texture on a wall.

www.malignantdrive.com/demo.jpg
It appears that it doesn't like infinity very much. It also initially appeared with the normal maps in the background arranged ina grid with a few other artifacts.
#2
11/16/2006 (10:18 am)
You know since your having such trouble with that card you should just give it to me.
#3
11/16/2006 (11:33 am)
@pauliver

Good try. I've got a eVGA 7600GT PCI-E that I need to get rid of.

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The problem in the TGEA 4.0 and 4.1 downloads was somehow related to the version of DirectX I was using. Replacing it with the August sdk and recompiling solved the problem.

I can't do this with the TGEA public demo as there's no source for it. It's problem is also somewhat different as you can see (HOM effect) though they may be related (at least this one looks cool sometimes though).