Game Development Community

Conveying a graphic style

by Patrick Jeeves · in Artist Corner · 11/15/2006 (7:54 am) · 4 replies

As opposed to the normal, attempt at being realistic/anime/cartoon style of 3d models i wanted my characters to look highly geometric and angular, but they only look like LPM, exactly like LPM, there isn't a hint of what i want. does anyone here have any suggestions on how to convey this without looking like LPMs?

#1
11/15/2006 (8:13 am)
Can ya post a pic? And what 3d Software do ya use? I think you have to set the faces to not smooth with adjacent faces is all.

Cheers
#2
11/15/2006 (8:19 am)
It looks like any model from an RPG.... from dreamcast maybe, i use blender 3D, and i tried not smooth, but it seems to go smooth when i add the UV map.
#3
11/16/2006 (1:38 am)
Tested that. Yep. If you do have no smoothing groups at all assigned, TGE assumes all polys are part of one and the same smoothing group.
To counter that make all edges "sharp" or assign adjacent faces to different smoothing groups. I never used Blender so cannot tell ya where or how to do that tho.
#4
03/23/2010 (10:40 am)
My daughter's had asthma for four years now, and it's a little nastier than I would like at times. Recently she was prescribed new medication, since her asthma wasn't being controlled by the conventional pairing of steroid inhaler and emergency puffer. Since the new meds came with pages and pages of cautions, I decided to sit myself down and read every word.

It was all going rather well until I hit the "paradoxical effect."

That's the name for a quirky though rare possibility that this new medicine will actually do the opposite of what it's supposed to do and cause one heck of an asthma attack.

But as it turned out, the odds were on her side.

Odds are funny that way. All sorts of things that seem scary actually have a very slim chance of occurring. Other threats that seem remote may be just round the corner.

Has your child ever raised the possibility of an asteroid collision with Earth or a terrorist attack? Next time he or she does, seize the opportunity to talk about how odds work. Probability is the likelihood of something occurring. Odds are the likelihood of something occurring rather than not occurring. Both are key mathematical concepts.

A great way to get your kids hooked on probability is to share some eye-opening numbers with them. Once you have their attention, you can open up the discussion in all sorts of ways:

* Chance of being struck by lightning in a given year: 1 in 6.2 million
* Chance of a large asteroid hitting Earth: 1 every 10,000 centuries
* Chance of developing Type 2 diabetes as a child if you're overweight and get little or no exercise: 1 in 3
* Chance of picking six correct lottery numbers from 1 - 50: 1 in 15,890,700
* Chance of developing cancer over your lifetime: 1 in 7
* Chance of being in a shopping-mall terrorist attack if terrorists target one mall per week for a year: 1 in a million
* Chance of finding a pearl inside an oyster: 1 in 12,000

Wallion..!!

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