Game Development Community

Compile errors

by Andreas Papathanasis · in Torque Game Engine · 05/24/2002 (10:04 am) · 5 replies

Hi,
when i try to compile the engine, i get some errors i can't fix. The serious one seems to be the file ctl3d.h which can't be found anywhere on the project. Anyone knows what might be happening here?
Any help will be appreciated, thanks.

#1
05/24/2002 (8:21 pm)
need a lot more detail to help.

what compiler. what os.

what exactly did you try. what exactly are the errors.
#2
05/25/2002 (12:00 am)
I am using C++.NET under Windows XP and all i am trying to do is build the engine (from VS.NET). The file ctl3d.h is needed by max.h :"...\torque\lib\maxsdk40\max.h(23): fatal error C1083: Cannot open include file: 'ctl3d.h': No such file or directory" (by the way, what are the max plugins?)

Other errors i am receiving are:

...\torque\tools\ms2dtsExporter\dtsSDK\DTSShape.cpp(240): error C2660: 'std::vector >::assign' : function does not take 1 parameters

...torque\tools\ms2dtsExporter\dtsSDK\DTSMesh.cpp(28): error C2475: 'DTS::Point3D::x' : forming a pointer-to-member requires explicit use of the address-of operator ('&') and a qualified name
#3
05/25/2002 (8:02 am)
Which version of the source do you have? 1.1.1, HEAD??

CG
#4
05/26/2002 (9:23 am)
the max plugins are exporters for 3dMax. if you're not making models, you don't need them built.

I have no experience with .NET, so don't know what MS may have f***ed with in the guts of the C++ compiler.

also, if you're working from the head, possible some stuff is still in progress. but again, not sure who else has updated to .NET for building stuff. VS6 seems to be the universally used VS version right now.

d
#5
05/26/2002 (11:37 am)
Search the forums, there was an easy fix for this around in some thread, I think...