Pointers for a bright eyed college student
by Chen-yu Tsen · in General Discussion · 11/14/2006 (1:41 am) · 4 replies
Hi! I'm new to the forums, and have no experience at all using TGE or any GG iterations, however, game design interests me greatly. Some wise people directed me towards this forum, I would like to ask for your advice. I have a very minimal background in C and about 5 years of on-off modding experience through Neverwinter Nights/ Neverwinter Nights 2 toolset, while I will definately become more involved in the community in the coming days, I would like to ask if it is worth it for me to spring for the TGE at this point, or if I should learn more scripting/modeling before i begin? Thank you, and your advice is appreciated.
#2
As mb said, if you just want to learn the scripting/modeling side, you can do that from the demo, you only need to purchase if you plan to release anything or want to alter the source (the EULA has listed the limits of the demo version).
11/14/2006 (8:19 am)
Hello and welcome to GG :) I came from NWN as well (good toolset isn't it!). The crossover isn't entirly painless, and I am far from the stage where I wouldn't call myself a begginner, but it is possible. TGB is another option if you don't want to take the leap straight into TGE. I can't say enough good things about TGB and the scripting side of things can carry over nicely to TGE.As mb said, if you just want to learn the scripting/modeling side, you can do that from the demo, you only need to purchase if you plan to release anything or want to alter the source (the EULA has listed the limits of the demo version).
#3
I started with the demo as well and after I started getting comfortable with the tools, and what TGE could do, I was glad to purchase a license.
The best advice I can give is to dig in and try to have fun with the engine and scripts. Make backups, tinker and explore.
11/14/2006 (9:18 am)
Hello,I started with the demo as well and after I started getting comfortable with the tools, and what TGE could do, I was glad to purchase a license.
The best advice I can give is to dig in and try to have fun with the engine and scripts. Make backups, tinker and explore.
#4
11/14/2006 (11:14 am)
Hmm, thanks for all your advice, I've decided to take some more classes on programming as well as hone my skills on the side, meanwhile I will mess around with the demo and the NWN2 Toolset, thank you for your helpful advice.
Torque 3D Owner mb