Game Development Community

TSE for mac/linux a possiblilty?

by intangir · in Torque Game Engine Advanced · 11/13/2006 (2:57 pm) · 1 replies

Check this out:
http://www.macworld.com/news/2006/11/10/hlsl2glsl/index.php#

could help in converting TSE to work on openGL

#1
11/13/2006 (3:15 pm)
Not really. The converter doesn't work on any of the TSE shaders and, ultimately, isn't much better than a simple string replacement (find float4, replace with vec4, etc). Besides, porting shaders is by far the easiest part of moving from D3D to OpenGL.