Game Development Community

Selecting Faces bad

by Adam Wilson · in Artist Corner · 11/13/2006 (8:46 am) · 10 replies

Drag and to select faces will make Constructor become unresponsive and when you have faces selected and you go to brush mode and then try and go back to faces will have same effect.
beta 15

#1
11/14/2006 (9:18 am)
Hold Shift and Drag for duplicated brush random crash now beta 15.. beta 14 didn't do it..
#2
11/14/2006 (9:52 am)
Copy & Past now makes it cash..
#3
11/14/2006 (10:00 am)
Is there any way to help constructor out I got to a point now with my building were I can't even make a brush? Or Constructor crashes..

Need Help BAD!!

Thanks
#4
11/14/2006 (11:36 am)
So I ran map2dif and I got a total number of brushes of 1399 so that means that 1400th brush crashes Constructor is there a hard number of brushes that can be made with Constructor?
#5
11/14/2006 (11:59 am)
This is at the bottom of the console.log file can any of you see anything that might make Constructor to not want to make any more brushes?

edit-- try to make new brush

Paging in current undo entries for scene 2597 (PKIoutside.csx)
__setSelectionType(): Sel type to 3
Scene modification state changed to 0
Paging in current undo entries for scene 2597 (PKIoutside.csx)
Scene modification state changed to 1
__setSelectionType(): Sel type to 3
Scene modification state changed to 0
Scene modification state changed to 1
ToolPropertiesStack::buildToolInterface()
Con::execute - 0 has no namespace: onSelect
--- seeking GuiControlProfile for GuiControl
--- seeking GuiControlProfile for GuiControl
*** Currently Active Tex Index: 1
*** Currently Active Tex Name: PKIbluewall01
*** Currently Active Tex Full Name: C:/3DTorque/PKI/PKIbluewall01
CMap::addMapBrush(): Adding faces to convex
CMap::addMapBrush(): Problem processing brush [This brush only has 0 planes which is insufficent to create a convex volume. Possibly a badly formatted .map?]
CMap::addMapBrush(): Adding faces to convex

hold Shift and move brush to make new one
Paging in current undo entries for scene 2597 (PKIoutside.csx)
__setSelectionType(): Sel type to 3
Scene modification state changed to 0
Scene modification state changed to 1
Con::execute - 0 has no namespace: onSelect
--- seeking GuiControlProfile for GuiControl
--- seeking GuiControlProfile for GuiControl
--- seeking GuiControlProfile for GuiControl
*** Currently Active Tex Index: 24
*** Currently Active Tex Name: PKIwindo01
*** Currently Active Tex Full Name: C:/3DTorque/PKI/PKIwindo01
Paging in current undo entries for scene 2597 (PKIoutside.csx)
__setSelectionType(): Sel type to 3
Scene modification state changed to 0
Scene modification state changed to 1
!!! Not a light entity
!!! Not a light entity
!!! ONE-TO-ONE ENTITY PARENT
!!! Not a light entity
copy and past
Paging in current undo entries for scene 2597 (PKIoutside.csx)
__setSelectionType(): Sel type to 3
Scene modification state changed to 0
Scene modification state changed to 1
*** Ray Selection found an object
***       Class Name: CMap
!!! Not a light entity
!!! Not a light entity
!!! ONE-TO-ONE ENTITY PARENT
!!! Not a light entity

make & count but don't make second brush and then try and select a brush it crashes
Paging in current undo entries for scene 2606 (PKIoutside.csx)
__setSelectionType(): Sel type to 3
Scene modification state changed to 0
Scene modification state changed to 1
ToolPropertiesStack::buildToolInterface()
CMap::addMapBrush(): Adding faces to convex
CMap::addMapBrush(): Problem processing brush [This brush only has 0 planes which is insufficent to create a convex volume. Possibly a badly formatted .map?]
CMap::addMapBrush(): Adding faces to convex
GetCurrentThemeFilePrefix(): FUNCTION IS DEPRECIATED
GetCurrentThemeFilePrefix(): FUNCTION IS DEPRECIATED
CToolManager::__freezeGeometry()
CMap::addMapBrush(): Adding faces to convex
CToolManager::__discardGeometry()
Set::getObject index out of range.
Set::getObject index out of range.
Set::getObject index out of range.
Set::getObject index out of range.
Set::getObject index out of range.
Set::getObject index out of range.
Set::getObject index out of range.
Set::getObject index out of range.
Set::getObject index out of range.
Set::getObject index out of range.
Set::getObject index out of range.
Set::getObject index out of range.
Set::getObject index out of range.
*** Ray Selection found an object
#6
11/15/2006 (12:41 pm)
Does any one know if there is a limited number of brushes you can make in Constructor?
#7
11/15/2006 (8:01 pm)
Hi Adam,

I just added 2744 cubes (14 x 14 x 14) with the "Give Me Cubes" plugin to see if I could see a hard limit and it didn't crash. Granted, Constructor got pretty slow but I'm also on beta 13 (latest on for Mac). Hope this helps.

Ben
#8
11/15/2006 (9:35 pm)
Thanks.. I am on Beta 15 so they may have done something..
#9
11/15/2006 (10:27 pm)
If you haven't already, you might try creating a new scene and doing the same test I mentioned? That will at least tell you if beta 15 does indeed choke on any scene with more than 1399 brushes. Just a thought.
#10
11/20/2006 (12:01 pm)
I did but I couldn't get them to even go to 1400.. at one time.