TSE programmer / scripter needed
by Mark Pilkington · in Jobs · 11/13/2006 (7:17 am) · 0 replies
Goodday folks
I'm working on a singleplayer 3rd person game called ANIMAL, I've already shown some stuff in my last blog here but the game is a cross between Hitman and Manhunt and puts the player in the shoes of the slasher, urban legand.
The game begins with the player escaping prison and killing your way to your home town. A large design doc has already been made and as you can see a large number of artwork has also been knocked up. Art wise I've slowed alittle as things script/code wise just arn't moving but I'm hoping this will change. Theres plenty for a scripter or coder to work on and you'll be working with a dedicated hard working artist.
I'm pretty new to Torque in general but I'm getting there although I'm having a few small problems it all seems to be going ok.
You must own TSE and any other programming tools, The project is also in SVN and a torsion project has been set up for any new people to use. I've been working in the games industry as an artist for quite a few years now with PSP/PS2 and PC experience and also have contacts with publishers.






(I'm in the middle of making a new player model)

Well if you think you can help in any way then please reply to this thread. One of my main plans is to get a 360 joypad working with the game as soon as I can really. I dont have any plans for getting this on a 360 although it would be nice for my own viewing pleasure but I'd just like to ofer 360 pad support as an option.
Ah I better go into some detail about the game - I don't want to get into too much for obvious reasons. The game very much drives off the mood of such films like Haloween, Friday 3th, Nightmare on Elm street and even some of the not so horror john Carpenter classics like The Thing and Escape from new york. At the moment the player character is being built whithout a head as the player will be able to change clothes (much like Hitman) and also dress in many different masks which make him all the more scary. You will be able to creep and stalk victims in the shadows and use the many 'pyshco perks' the the player can choose and level up as he progresses. After every mission the player will return to his rat ridden hideout where he can choose what weapons to take on the next outing or furnish his home with bodyparts and victims. This is VERY much an 18 game. You will also be able to play with your victims much like the classic films either using your environment or perks and effect their moral level. I plan on AI's own actions to also effect their own moral - catch someone watching a horror movie and expect an easy to scare victim. Theres alot more in the design doc and concept wise the game sounds like a laugh I just hope we can get the art and programming there.
Cheers.
I'm working on a singleplayer 3rd person game called ANIMAL, I've already shown some stuff in my last blog here but the game is a cross between Hitman and Manhunt and puts the player in the shoes of the slasher, urban legand.
The game begins with the player escaping prison and killing your way to your home town. A large design doc has already been made and as you can see a large number of artwork has also been knocked up. Art wise I've slowed alittle as things script/code wise just arn't moving but I'm hoping this will change. Theres plenty for a scripter or coder to work on and you'll be working with a dedicated hard working artist.
I'm pretty new to Torque in general but I'm getting there although I'm having a few small problems it all seems to be going ok.
You must own TSE and any other programming tools, The project is also in SVN and a torsion project has been set up for any new people to use. I've been working in the games industry as an artist for quite a few years now with PSP/PS2 and PC experience and also have contacts with publishers.






(I'm in the middle of making a new player model)
Well if you think you can help in any way then please reply to this thread. One of my main plans is to get a 360 joypad working with the game as soon as I can really. I dont have any plans for getting this on a 360 although it would be nice for my own viewing pleasure but I'd just like to ofer 360 pad support as an option.
Ah I better go into some detail about the game - I don't want to get into too much for obvious reasons. The game very much drives off the mood of such films like Haloween, Friday 3th, Nightmare on Elm street and even some of the not so horror john Carpenter classics like The Thing and Escape from new york. At the moment the player character is being built whithout a head as the player will be able to change clothes (much like Hitman) and also dress in many different masks which make him all the more scary. You will be able to creep and stalk victims in the shadows and use the many 'pyshco perks' the the player can choose and level up as he progresses. After every mission the player will return to his rat ridden hideout where he can choose what weapons to take on the next outing or furnish his home with bodyparts and victims. This is VERY much an 18 game. You will also be able to play with your victims much like the classic films either using your environment or perks and effect their moral level. I plan on AI's own actions to also effect their own moral - catch someone watching a horror movie and expect an easy to scare victim. Theres alot more in the design doc and concept wise the game sounds like a laugh I just hope we can get the art and programming there.
Cheers.
About the author